Question about AE2- ME system (infinity pack)

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Crazya994

New Member
Jul 29, 2019
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Hey. I honestly don't know if I'm allowed to ask a question here, but I need some help cause I'm clueless ;p

see this is my first time playing FTB and it's been extremely fun and I play a lot.. and learn quick but one thing I can't figure out is the wireless in the ME system.. how in the earth do I make it stop turning off every time I add more boosters?

like what power do I use?

here is my super small setup lol:

9h1b3p.jpg


and so far this is the max I can place...

sfih6a.jpg


I don't need a lot more I just need a few more.. but more the better just so my whole area can get wireless... help?

I am going to guess that my power doesn't generate fast enough or something...

Thanks for reading. I hope I posted this in the right place, and someone can help me!

PS: I don't know how to make the pics smaller.. Im sorry =(
 

Azzanine

New Member
Jul 29, 2019
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No, No questions allowed! Go to jail do not pass go, do not collect 200$!

FYI if you have Channels enabled you need to use cables with a wider bandwith, standard/ smart cables can only handle 8 data manipulating devices on one line.
You will need a line of dense cable with some standard cables branching off (Kind of like how the circulatory system works). Each side of the controller can handle 32 devices so in that setup you are wasting 96 potential connections thanks to the 2 generators and that what I assume is a security terminal (not sure what it is TBH).
Power is supposed to be inserted via an energy acceptor but I guess wasteing using up a side of a controller works. Chances are though you don't have enough power for more then 105 block range. TBH though that is a pretty hectic range you shouldn't need more then 60 block range.
 

Crazya994

New Member
Jul 29, 2019
27
0
0
No, No questions allowed! Go to jail do not pass go, do not collect 200$!

FYI if you have Channels enabled you need to use cables with a wider bandwith, standard/ smart cables can only handle 8 data manipulating devices on one line.
You will need a line of dense cable with some standard cables branching off (Kind of like how the circulatory system works). Each side of the controller can handle 32 devices so in that setup you are wasting 96 potential connections thanks to the 2 generators and that what I assume is a security terminal (not sure what it is TBH).
Power is supposed to be inserted via an energy acceptor but I guess wasteing using up a side of a controller works. Chances are though you don't have enough power for more then 105 block range. TBH though that is a pretty hectic range you shouldn't need more then 60 block range.


=( but.. that 200 dollars are mine. but thanks for answering. yes what you see there is the security terminal. well i did put an energy acceptor it seems like it functions the same way.. ya I know it's hectic range lol, I just like it when I have farms that are sadly farther than that you know? so what your saying is I should be using dense cables to connect to controller?

sorry I'm kinda slow.. lol but thanks for replying~!
 

Azzanine

New Member
Jul 29, 2019
2,706
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=( but.. that 200 dollars are mine. but thanks for answering. yes what you see there is the security terminal. well i did put an energy acceptor it seems like it functions the same way.. ya I know it's hectic range lol, I just like it when I have farms that are sadly farther than that you know? so what your saying is I should be using dense cables to connect to controller?

sorry I'm kinda slow.. lol but thanks for replying~!

Probably a mix of things, your AE2 setup is rather hodge podge.
While the new channels add a lot of nuance in AE2 that wasn't in it's predecessor you now have to really plan out your setup well for it to not turn in to a horrible mess.
I'd suggest upping your power gen, as the cost increases exponentially the more range upgrade you place in, also that AE button in the interface click it untill it says EU, it will show you how much EU the wireless access point is using.
TBH I can't be sure if your problem is channel or power related but learning how channels work will be great if not essential.
Essentially you want a dense cable coming from every side of your controller, from those main lines you want a branch of standard/ smart cables with 8 devices per branch. Think of the controller as the heart, the dense cables as main arteries and the standard cables as lesser vessels.
Once you get more cluey about channels you will want to learn about P2P(point to point) tunnels, they let you get the channels you need where you want them without having a rats nest of cables. They pretty much let you transport 32 of the controllers channels through a standard/smart cable.
 

DriftinFool

New Member
Jul 29, 2019
642
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Wireless requires quite a bit of power when you increase the range. It seems to go up exponentially. You should click the little button in the GUI that says AE. By doing that, you can change what is shows for how much power your using to RF or EU and actually see if you have enough.
 

Crazya994

New Member
Jul 29, 2019
27
0
0
Probably a mix of things, your AE2 setup is rather hodge podge.
While the new channels add a lot of nuance in AE2 that wasn't in it's predecessor you now have to really plan out your setup well for it to not turn in to a horrible mess.
I'd suggest upping your power gen, as the cost increases exponentially the more range upgrade you place in, also that AE button in the interface click it untill it says EU, it will show you how much EU the wireless access point is using.
TBH I can't be sure if your problem is channel or power related but learning how channels work will be great if not essential.
Essentially you want a dense cable coming from every side of your controller, from those main lines you want a branch of standard/ smart cables with 8 devices per branch. Think of the controller as the heart, the dense cables as main arteries and the standard cables as lesser vessels.
Once you get more cluey about channels you will want to learn about P2P(point to point) tunnels, they let you get the channels you need where you want them without having a rats nest of cables. They pretty much let you transport 32 of the controllers channels through a standard/smart cable.



I think i see what you are talking about tyvm. Im honestly trying to update my power atm.. but it's harder than I thought.. I mean I'v got a reactor but I been trying to set up a turbine cause I heard that was better lol. gah
 

DriftinFool

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Jul 29, 2019
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I think i see what you are talking about tyvm. Im honestly trying to update my power atm.. but it's harder than I thought.. I mean I'v got a reactor but I been trying to set up a turbine cause I heard that was better lol. gah
Turbines are only better is you can use the power and leave them on all the time. If you are going to turn it on and off, I would avoid the turbine because they take a long time to spin up. It's not really worth running the nonstop unless you have things like MFR laser drills or fully upgraded Ender quarries to suck up the power
 

Crazya994

New Member
Jul 29, 2019
27
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Turbines are only better is you can use the power and leave them on all the time. If you are going to turn it on and off, I would avoid the turbine because they take a long time to spin up. It's not really worth running the nonstop unless you have things like MFR laser drills or fully upgraded Ender quarries to suck up the power

I was honestly planing to atleast using an ender quarry lol, can I stick to a reactor for ender quarry?

plus I already did set one up.. my problem is what in the world do I use to transfer steam from RC boilers to the turbine.. lol
 
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DriftinFool

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Jul 29, 2019
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I was honestly planing to atleast using an ender quarry lol, can I stick to a reactor for ender quarry?

plus I already did set one up.. my problem is what in the world do I use to transfer steam from RC boilers to the turbine.. lol
Depends one what you do with the quarry. The upgrades you put on it make a huge difference in how much power it uses. It draws around 700 RF/t with no upgrades. With Fortune 3 and Speed 3, it can go over 400k RF/t. If you want to know how much power an Ender quarry can use with each upgrade, I put what I got from testing it in the Direwolf20 pack here.
http://forum.feed-the-beast.com/threads/question-about-the-ender-quarry.62847/#post-913242. I am guessing it uses the same in the Infinity pack.

I wouldn't suggest a turbine until you can use the power of a max size one which is 80 blades, uses 2000 mb/t of steam, and produces around 27k RF/t depending on the power multiplier in the configs. I just use a normal reactor with a huge capacitor bank to store power. I then use an Ender IO power monitor to turn the reactor on and off. But I haven't set up MFR mining lasers in a long time. If you use them, they tak 20k RF/t just to run one wiht 4 prechargers at full power and then you would have 6-7k RF't left over for everything else with a turbine. But since you are using a single max size high pressure RC boiler, it can only put out 720 steam, which would give a little over 1/3 of the steam a max size turbine can use. Depending on which blocks you use for the "magnets" in the turbine, you won't get more 8-9k from your boiler. With all the fuel it uses and everything required to make it feed the turbine, a basic reactor would make that power much more efficiently than your setup.
 
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