[Q] Need very high flow rates - AE + EC + RC

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xBlizzDevious

New Member
Jul 29, 2019
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Good luck deciphering all of those acronyms...



AE = Applied Energistics
EC =ExtraCells
RC = RailCraft


Anyways, I'm building a steam storage system with my AE network and intend to have 10 64K fluid storage cells as a storage for steam so that I can pump it out to my Steam Dynamos as and when needed, rather than wasting steam from my boilers when my energy storage is full.

Now my issue is getting the steam out of the system and into the dynamos. The ExtraCells' export buses can work at 1000mB/t (20B/s) and I want to be able to have 1 export bus at 1000mB/t feeding into fluiducts or something along those lines, taking the steam to a row of 25 dynamos (which use 40mB/t each, totalling 1000).

Unfortunately, it seems that Fluiducts only transfer 100mB/t per point, so if I feed steam into a tank, it'll take 10 connected points taking steam out to be able to keep up with the export bus. Is there a different (and better) solution to this?

I've looked at ExtraUtilities' transfer nodes: 1/5 of a bucket per second.
I've looked at Golden Waterproof Pipes from BC: 1.6B/s
I've looked at TE's Fluiducts: 100mB/t
I've looked at EnderIO's pressurised fluid conduits: I've no idea - can't find exact spec for Steam. Also, doesn't EnderIO cause severe lag?

Not sure of any other fluid pipes, but I hope something works at this speed. Anybody know what could handle this?
 

Evillevi

New Member
Jul 29, 2019
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Aren't extra utilities transfer node upgradeable with mining and speed upgrades. Like put some on it and it'l move increasingly larger amounts of water
 

Ieldra

Popular Member
Apr 25, 2014
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Use 25 export buses to export the steam directly from the ME network into your dynamos.
 

Shakie666

New Member
Jul 29, 2019
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Do you have mekanism installed? Their lowest tier of mechanical fluid pipes can transfer 1000mB/t, and the highest tier can transfer 64000mB/t.
 

rouge_bare

Well-Known Member
Oct 4, 2014
969
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Stack upgraded extra utils pipes will transfer 8 buckets of fluid per operation. If you use them however, keep the path as short as possible, the longer the trail, the slower the pipes will be overall. If it's still too slow you can use speed upgrades to speed up how fast the node traverses the pipe network. Only put in as many speed upgrades as necessary though, too many can cause lag.
 

Loufmier

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Jul 29, 2019
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from what i know fluiducts transfer 180mb/t per connection. you can have 6 connections on 1 tesseract, which doesn't have a limit on throughput, and attach it to a tank reducing requred quantity of connections.

also note that fluid buses don't transfer fluids ar rate of mb/t but at mb/s, which is not the same
 

XLT_Frank

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Jul 29, 2019
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Does open blocks tanks store steam? You could use it as a buffer and provide surface area for many fluid duct connections for the many dynamos. You can use redstone to disable the engines when needed.
 
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xBlizzDevious

New Member
Jul 29, 2019
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from what i know fluiducts transfer 180mb/t per connection. you can have 6 connections on 1 tesseract, which doesn't have a limit on throughput, and attach it to a tank reducing requred quantity of connections.

also note that fluid buses don't transfer fluids ar rate of mb/t but at mb/s, which is not the same

Trying to avoid using tesseracts. Don't really need to for the distance, and still need some way of getting the result from the tesseract to the dynamos.


Use 25 export buses to export the steam directly from the ME network into your dynamos.

Was trying to avoid that route as they're expensive, expensive to run and quite lag-inducing. Plus, I'm not going to have just 25 dynamos. Each row of engines will be 25 steam dynamos as that's what a fluid export bus can handle - if my calculations are correct.


Do you have mekanism installed? Their lowest tier of mechanical fluid pipes can transfer 1000mB/t, and the highest tier can transfer 64000mB/t.

No, it's not included with stock Monster 1.1.2. That is unbelievably fast, however.


Does open blocks tanks store steam? You could use it as a buffer and provide surface area for many fluid duct connections for the many dynamos. You can use redstone to disable the engines when needed.

Ah, that's a good shout! I'll perhaps do that. Don't have enough obsidian at the moment, though.


Thanks everyone. I'll see how this goes![DOUBLEPOST=1413489286][/DOUBLEPOST]
Does open blocks tanks store steam? You could use it as a buffer and provide surface area for many fluid duct connections for the many dynamos. You can use redstone to disable the engines when needed.

I've gone with this idea. It looks kinda cool seeing the steam bobbing up and down in the tanks at the end of my hallway with a row of 25 dynamos in front. Well, three rows of 25. Haha!
 
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xBlizzDevious

New Member
Jul 29, 2019
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Post a picture! :)

Here you go:

(Couldn't upload directly (I guess it was too big, even at 40%))
sGk2JtVyiMaOdIam
 

XLT_Frank

New Member
Jul 29, 2019
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The agony of wasted space! ;)

Set it up this way... here is a cross section view:
Code:
F-D-F-D-F
D-R-C-R-D
F-D-F-D-F

F = fluid or item duct alternated depending on the dynamo type
D = dynamo
C = Rednet cable

You can use the rednet cable colors to bring it forward to a series of switches you have now. You just have to set them to force connection mode so it illuminates the adjacent RF junction that touches the three dynamos. I have not tested this recently.
 

null123

Well-Known Member
Mar 27, 2014
567
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The agony of things looking nice! ;)

Set it up this way... here is a cross section view:
Code:
F-D-F-D-F
D-R-C-R-D
F-D-F-D-F

F = fluid or item duct alternated depending on the dynamo type
D = dynamo
C = Rednet cable

You can use the rednet cable colors to bring it forward to a series of switches you have now. You just have to set them to force connection mode so it illuminates the adjacent RF junction that touches the three dynamos. I have not tested this recently.
FTFY.
 

xBlizzDevious

New Member
Jul 29, 2019
110
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The agony of wasted space! ;)

Set it up this way... here is a cross section view:
Code:
F-D-F-D-F
D-R-C-R-D
F-D-F-D-F

F = fluid or item duct alternated depending on the dynamo type
D = dynamo
C = Rednet cable

You can use the rednet cable colors to bring it forward to a series of switches you have now. You just have to set them to force connection mode so it illuminates the adjacent RF junction that touches the three dynamos. I have not tested this recently.


Hahaha! I could easily make it less wasted space-ey. But I went with that because I don't need that much power. 75 Dynamos is about 1.5x more power than we use. So I don't need more. When I'm needing more power, I'll probably write up a control program and use a CC computer to manage the system based on storage. Then I'll tidy up the room, have as many rows as I can fit in nicely and colour each row, etc. But for now, it's fine as it is.


EDIT: Is there possibly some sort of waste somewhere between the Railcraft Boilers, ME system, ExtraCells, OpenBlocks' tanks or TE's Fluiducts...? I seem to be using more steam than I'm producing.
My calculations state that two full size HP boilers can power 36 Steam Dynamos and a full size LP boiler can power 9 Steam Dynamos. I've got 36 running and I'm losing steam. I should be gaining 360mB/t of steam, right?
 
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