Putting DivineRPG on Direwolf20 pack.

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Creepers4563

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Jul 29, 2019
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I recently reaced that part of minecraft when you just get bored. I recently gave myself the challenge of making a gravichest with Gregtech in mindcrack pack and somehow succeeded, I was proud then I realized that after making a gravichest, I got nothin to do so I checked out some videos on DivineRPG and thought it was cool however I wanted to play it with the Direwolf20 pack. Is it possible and if so could it be possible for you to instruct me on how to do that? I have tried installing the jar on jarmods and normal mods and it crashes everytime. Thank you :)
 

lavarthan

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Jul 29, 2019
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This guide should help you install DivineRPG to the DW20 pack. Grated the guide is for Ultimate, but it should work.
 

DeathGoth

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Jul 29, 2019
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From you crash log..

"java.lang.RuntimeException: RedPowerCore: ItemID 5013 exists, autoAssign is disabled."
"java.lang.RuntimeException: RedPowerCore: ItemID 5021 exists, autoAssign is disabled."
"java.lang.RuntimeException: RedPowerCore: ItemID 5015 exists, autoAssign is disabled."
"java.lang.RuntimeException: RedPowerCore: ItemID 5007 exists, autoAssign is disabled."


Basically you have to change the ID's of this mod you are installing to fix this problem.. It should work after that.. Get NEI and do an item dump to see all available ID's in the game then set your ID's accordingly so they dont screw with other mods..

It should run after this..
 

Creepers4563

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Jul 29, 2019
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Ummm thanks deathgoth for checking my logs but, forgive me for the stupidity but, what do you mean by item dump and how do i do it? Thanks a bunch!
 

Creepers4563

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Jul 29, 2019
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I replaced all 4 ids with random numbers like 5001484 and it still crashes. Are those 4 id's the only ones that are interfering with the other item ID's?
 

gattsuru

Well-Known Member
May 25, 2013
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I replaced all 4 ids with random numbers like 5001484 and it still crashes. Are those 4 id's the only ones that are interfering with the other item ID's?

Those are the only four listed in your crash log so far. What you'll want to do is to remove the new mod (DivineRPG), load the game completely, and use NEI's ID Map function. To do this, open your Inventory (E), click the Options box in the bottom left, then click Block/Item ID Settings. The second option down on the right column will say Ignore Item IDs -- click this once, to change it to Dump Item IDs. Then click "Dump ID Map Now". This will create a large text file listing every used ID number, at your instance folder. Find that file, and it'll list every used ID. Find a segment where there's a big gap between numbers, and use for from them.

You must also pick a number between 512 and 32000, for Item IDs. ((Blocks use the range 125-4096.))

I'd also recommend changing the /NEW/ mod, in this case DivineRPG, rather than the config for RedPower. Changing numbers for items that may already be in use can cause problems.
 

Creepers4563

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Jul 29, 2019
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I did that and it doesn't make sense because the ItemID map says that 5007, 5013, 5021 AND 5015 are unused and redpower items only started using the ID's in the 5000 region starts at 5257 and ends at 5342.
 

PeggleFrank

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Jul 29, 2019
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However I check the redpower configs and indeed it does use the 4 numbers. I've switched the numbers to 26013, 26007 and so on but it still crashes. Here are the logs http://pastebin.com/0diDgsNt

I believe something isn't working. Either your ports are disabled or something in your router/outlet/computer/thing is screwing around. Not sure which.

Also, two mods (omnitools and thermal expansion I think) failed their version checks right before that appeared.
  1. 013-06-11 18:01:51 [INFO] [STDERR] java.net.ConnectException: Connection refused
  2. 2013-06-11 18:01:51 [INFO] [STDERR] at java.net.PlainSocketImpl.socketConnect(Native Method)
  3. 2013-06-11 18:01:51 [INFO] [STDERR] at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:351)
  4. 2013-06-11 18:01:51 [INFO] [STDERR] at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:213)
  5. 2013-06-11 18:01:51 [INFO] [STDERR] at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:200)
  6. 2013-06-11 18:01:51 [INFO] [STDERR] at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:432)
  7. 2013-06-11 18:01:51 [INFO] [STDERR] at java.net.Socket.connect(Socket.java:529)
  8. 2013-06-11 18:01:51 [INFO] [STDERR] at java.net.Socket.connect(Socket.java:478)
  9. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.NetworkClient.doConnect(NetworkClient.java:163)
  10. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.http.HttpClient.openServer(HttpClient.java:388)
  11. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.http.HttpClient.openServer(HttpClient.java:523)
  12. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.http.HttpClient.<init>(HttpClient.java:227)
  13. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.http.HttpClient.New(HttpClient.java:300)
  14. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.http.HttpClient.New(HttpClient.java:317)
  15. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:970)
  16. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:911)
  17. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:836)
  18. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1172)
  19. 2013-06-11 18:01:51 [INFO] [STDERR] at java.net.URL.openStream(URL.java:1010)
  20. 2013-06-11 18:01:51 [INFO] [STDERR] at xolova.blued00r.divinerpg.client.misc.VersionHelper.checkVersion(VersionHelper.java:30)
  21. 2013-06-11 18:01:51 [INFO] [STDERR] at xolova.blued00r.divinerpg.DivineRPG.preload(DivineRPG.java:2568)
  22. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  23. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
  24. 2013-06-11 18:01:51 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
  25. 2013-06-11 18:01:51 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Method.java:597)
2013-06-11 18:01:51 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
 

ryanjh5521

New Member
Jul 29, 2019
198
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Just enable auto assign in the RedPower config. Then instead of crashing it will basically tell you the conflicting item then overwrite it.
 
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Creepers4563

New Member
Jul 29, 2019
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Yea I noticed that. And another downside is that I can't play existing worlds, meaning I have to start over :p
 

Creepers4563

New Member
Jul 29, 2019
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Is it possible to be able to play an existing world? I don't mind the constant resetting as long as I'm allowed to use an existing world. Thank you :)
 

Creepers4563

New Member
Jul 29, 2019
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Ryan I just wanna say I love you.....[DOUBLEPOST=1371039453][/DOUBLEPOST]Thanks ryan for helping me out, thanks for referring to other sources, thanks to the others too for your help, really appreciate it and thanks to Velotican for the wonderful configs. Again, really appreciate your help, now I have like the best modpack ever. Creeps, signin out. PEACE!