Private Mod Pack Submissions open

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
maybe you could make an sort of server program people can download and use to stream their own modpack from their own server
 
I have no idea what you mean.
I suspect what he means (and I'm just guessing here), is something similar to server texture packs. So you have the modpack stored on the server and then as soon as someone connects it downloads the pack from the server.

Just a guess and I think something similar has been suggested before. Now I'm no expert but to me that sounds like a major rewrite of Minecraft client and server to make this work, so doesn't seem possible. I'm undoubtedly wrong though :p
 
I suspect what he means (and I'm just guessing here), is something similar to server texture packs. So you have the modpack stored on the server and then as soon as someone connects it downloads the pack from the server.

Just a guess and I think something similar has been suggested before. Now I'm no expert but to me that sounds like a major rewrite of Minecraft client and server to make this work, so doesn't seem possible. I'm undoubtedly wrong though :p
An reasonable interpretation, but I'm thrown by the "use to stream".

From a technical standpoint you are correct. Minecraft launches with a unique setup(and takes its time doing it). At best you might be able to write something that downloaded a pack, then restarted the instance. But from what I understand, even that would require a major rewrite.
 
An reasonable interpretation, but I'm thrown by the "use to stream".

From a technical standpoint you are correct. Minecraft launches with a unique setup(and takes its time doing it). At best you might be able to write something that downloaded a pack, then restarted the instance. But from what I understand, even that would require a major rewrite.

Actually it wouldn't require that much in the field of coding, spout does something very similar in this business.
 
So, if we don't want to use the launcher's private pack option now it's closed. We could just have everyone on a server edit a modpack on the launcher and use that, say add 'x' mods to the mindcrack pack. As long as the server was running those mods, that should work, right?
 
So, if we don't want to use the launcher's private pack option now it's closed. We could just have everyone on a server edit a modpack on the launcher and use that, say add 'x' mods to the mindcrack pack. As long as the server was running those mods, that should work, right?
Yep, the problem is the configs. If you add a mod whose default block id's conflict with one of the mods in the pack, you have to distribute a fixed config to all your users.
 
So FTB still has ID conflicts? can't I just copy mindcrack/DW20 configs into the other pack with the mod and they will function together?
 
So FTB still has ID conflicts? can't I just copy mindcrack/DW20 configs into the other pack with the mod and they will function together?
If all you are doing is using mods from one and copying them to the other, that works fine.(I believe the exception is compact solars and advanced solars, I think they both use the same ID) The other option is to wait for the ultimate pack to come out and use that. The plan is for it to be released later this week.
 
Oh that's cool, I think i'll wait then, it'll be easier to disable unwanted mods than add things together like a patchwork quilt. Thanks for the headsup.
 
I will be assessing the possibility of opening up more slots after I get the Monday updates done tomorrow. New slots will be on a first come first served basis, so go ahead and submit your pack to get on the list.
 
i have question about central permissions spreadsheet: since few more mods were added to FTB(ultimate-pack) and xycraft got completed(or something), will there be any update to that list anytime soon ?
 
The spreadsheet is not static. It is updated whenever one of the editors has time. If there is a specific mod you think should be updated, either contact cozie or just post here with the mod name, link and new policy.
 
Submissions are now open again. See the op for details.