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Prevent mob spawning without light in end world

Discussion in 'General FTB chat' started by pavelkomin, Jun 21, 2013.

  1. pavelkomin

    pavelkomin New Member

    I have a mystcraft age: end world, single biome, meadows, normal sun and moon with cycles like in overworld, etc. And i like to have a nice road with some lamps turn on at night. But I really don't like have everywhere torches or any other light source to prevent mob spawning, because it will destroy feel of my lamps. But without light, lot of mobs start spawn, because it's a small area. I have some ideas to prevent mob spawning without light,but there are some problems:
    MFFS - it must be very huge to cover whole end world and consumes lot of FE and can be laggy.
    SLABS - there aren't grass slabs.
    WATER - no comment.
    IRON GOLEMS - they aren't enough strong to defeat that huge amount of mobs.
    ANOTHER PLACE TO SPAWN - my idea is to build huge platform under or inside the world where mobs can spawn, so on the top of the world, the amount of mobs will be decreased.

    I'll be glad for more ideas
     
  2. Wekmor

    Wekmor New Member

    Lots of golems ;D (thaumcraft ones)
     
  3. Dravarden

    Dravarden New Member

    Slabs
    xycraft blocks
    glowstone floor
    glass floor
     
  4. SatanicSanta

    SatanicSanta New Member

    Glass slabs exist if you have RP2 in the pack you are using. Also, mobs don't spawn on Mycelium or ice.

    Edit- Just reread the OP, you said grass slabs. You could use green wool, kind of an astroturf kind of thing.
     
    RealSketch likes this.
  5. quantumllama

    quantumllama New Member

    I honestly think we need a block that prevents mob spawn in an area around it that works like a chunk loader. I hate having to cover everywhere with light so if I'm on single player I mostly turn peaceful on after I get fully geared.

    Because there's no way a bunch of zombies are killing me in a quantum suit anyway. And at that point the game is mostly creative with some work I had to do before I got to that point.
     
  6. Dravarden

    Dravarden New Member


    mobs spawn on mycelium.

    They do not spawn in the biome mushroom island/shore, however.[DOUBLEPOST=1371846261][/DOUBLEPOST]

    not long ago I saw a mod that had some kind of torch that lighted up like a normal torch but prevented spawns in a 64x64 area, but sadly, forgot where I saw it.
     
  7. kenlong

    kenlong New Member

    extra utilities magnum torch (prevents mob spawns in a 64 block sphere (new as of v0.2.4). just put a bunch one block underneath the ground
     
  8. Dravarden

    Dravarden New Member


    Exactly what I was talking about, thanks!
     
  9. PeggleFrank

    PeggleFrank New Member

    There are grass facades.

    You can just put a whole bunch of structure pipes around, although I'm not sure if mobs can spawn on pipes or not
     
    pavelkomin likes this.
  10. Bigglesworth

    Bigglesworth New Member

    I wish I knew this 6 months ago in my 2nd FTB world. I was so innocent back then, me and my 3000 torches.
     
  11. pavelkomin

    pavelkomin New Member

    Thank you for your help, but there are still problems. I want have there grass. Lot of golems will break fell of the place. Extra utilities is not part of the FTB. A really like idea with grass facade, but the grass facades are gray on top.
     
  12. rymmie1981

    rymmie1981 New Member

    Extra Utilities is part of the 1.5.2 ftb packs. Consider an upgrade.
     
  13. PeggleFrank

    PeggleFrank New Member

    1.4.7 worlds aren't compatible with 1.5.2 worlds.


    Unless there's an extra utilities 1.4.7 version, you may be out of luck.
     
  14. rymmie1981

    rymmie1981 New Member

    That's true.

    Also, even if you could find a 1.4.7 version of Extra Utilities, it wouldn't matter since the magnum torch is a recent addition.
     
    PeggleFrank likes this.
  15. pavelkomin

    pavelkomin New Member

    Thank you for your help. I need to create mushroom biome age and just replace mycelium with grass :) , but how to replace that much mycelium. I need help again.
    P.S.: There will be these lovely red cows with mushrooms :)
     
  16. Dravarden

    Dravarden New Member


    you can use a filler, a wand of equal trade (set to dirt and have 2 in your inventory) with potency 3, redpower frame with block breakers and then deployers (if the world is flat)
     
  17. pavelkomin

    pavelkomin New Member

    Thanks for help, wand of equal trade will be the best choose to replace mycelium with grass in mushroom biome.
     
  18. TheDawgMiner

    TheDawgMiner New Member


    You didn't say which FTB pack you are using or if your playing in a test world, Direwolf20 1.5.2 has some really useful soil in the Nether, sorry forgot its name, but it cases damage! if your Using a 1.4.7 pack with Xycraft, you can use the blue crystal to make spikes on roofs & ground & they give off light. Many of the Biome Mods have Quicksand & makes great anti-mob trap, in 1.4.7 Direwolf I use quicksand over Zycraft cryastals! Bugs from twilight forest can be put on posts to make light. on my test world I have Canopy tree farm & get 100's of bugs!!!
     
  19. Dravarden

    Dravarden New Member

    sorry to pop your bubble... but this thread is old and has been answered already
     
    RedBoss, PeggleFrank and SatanicSanta like this.
  20. Hydra

    Hydra New Member

    That's a lot of tile-entities :)
     

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