power set up for base???

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kayla sharp

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Jul 29, 2019
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ok so I'm really confused because i know everything needs power, mj or eu, but like I'm just thinking that like shouldn't the power sources be in the like center or center underground to the base with wires underground going to other parts of the house.. like this picture i made.. ok the picture isn't posting so maybe if someone can help with that too >.< so basically the picture had a circle in the middle and it said underground power base, and there could be like a built building on top btw, and then like extensions that are by the circle. those would be extra stuff i want me base to be very modular i like everything separated. So is this the right way or is there better way to provide power to my entire base
 

Padfoote

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Dec 11, 2013
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That's a common way of doing it, but it's really up to you on how you feel is the best way to distribute power. I normally dedicate an entire floor or building for power generation, and then run cables across my entire base. If you want everything separated, this is probably the way to do it.
 

Padfoote

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Dec 11, 2013
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Tesseracts are meant for long distance power, item, and liquid transport without the mass infrastructure that would be needed. They form a wireless connection between each other, allowing for transport across large distances and even dimensions. So if that's something you think you could use, then go for it.
 

kayla sharp

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Jul 29, 2019
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found the pic..
a>
[DOUBLEPOST=1397699935][/DOUBLEPOST]http://i.imgur.com/Ct52DF1.jpg
 

Larmonade

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Jul 29, 2019
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Tesseracts are generally considered a last-ditch method of transferring power, as they "tax" all the energy that goes through them - 25% (or something like that) of the power you put through gets lost. You can get around this with PowerConverters if you have that mod enabled.

For early game power, having the generator or engine in the room that needs it is generally a good bet - your EU generator in your industrialcraft room, your steam engine in your thermal expansion room, etc.. Once you start mass-producing power, like with a steam boiler or nuclear reactor, that's usually when you need to start wiring everything up and kinda commit to a base design.

Of course, some power options give you MORE freedom - advanced solars, paired up with power converters, means that you can basically have a no-fuel-required stack of however much power you could ever need in your pocket at all times. Not everyone cares for solars, though, so you do what you think is fun, not necessarily what is "most powerful."
 

christhereaper

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Jul 29, 2019
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Tesseracts are generally considered a last-ditch method of transferring power, as they "tax" all the energy that goes through them - 25% (or something like that) of the power you put through gets lost. You can get around this with PowerConverters if you have that mod enabled.

For early game power, having the generator or engine in the room that needs it is generally a good bet - your EU generator in your industrialcraft room, your steam engine in your thermal expansion room, etc.. Once you start mass-producing power, like with a steam boiler or nuclear reactor, that's usually when you need to start wiring everything up and kinda commit to a base design.

Of course, some power options give you MORE freedom - advanced solars, paired up with power converters, means that you can basically have a no-fuel-required stack of however much power you could ever need in your pocket at all times. Not everyone cares for solars, though, so you do what you think is fun, not necessarily what is "most powerful."

As far as i know, Tesseracts no longer "tax" the energy flowing through them
 

Larmonade

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Jul 29, 2019
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As far as i know, Tesseracts no longer "tax" the energy flowing through them

Good catch! However, judging from Kayla's previous posts, I think she's still on unleashed. I guess we'll need to wait for clarification from her before we can determine what's best, but thanks for pointing that out - I did not know that about the new tesseracts :)
 

kayla sharp

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Jul 29, 2019
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Good catch! However, judging from Kayla's previous posts, I think she's still on unleashed. I guess we'll need to wait for clarification from her before we can determine what's best, but thanks for pointing that out - I did not know that about the new tesseracts :)
actually I'll be using monster from now on :) and thank you Larm that was all very good advise
 
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Staxed

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Jul 29, 2019
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actually I'll be using monster from now on :) and thank you Larm that was all very good advise

In that case, tesseracts all the way :). I normally use a tesseract (or a few...) on my power system, and then on each floor/location of my base I have another one with EnderIO cables powering everything in the room.

Keeps down on having to run cables long distances from the power supply.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
ok so I'm really confused because i know everything needs power, mj or eu, but like I'm just thinking that like shouldn't the power sources be in the like center or center underground to the base with wires underground going to other parts of the house.. like this picture i made.. ok the picture isn't posting so maybe if someone can help with that too >.< so basically the picture had a circle in the middle and it said underground power base, and there could be like a built building on top btw, and then like extensions that are by the circle. those would be extra stuff i want me base to be very modular i like everything separated. So is this the right way or is there better way to provide power to my entire base
I chuckled at like everything in this post :p no offense intended, honestly.

You have the right idea. Its totally common and cool to have power conduits running from your "power room" all over your base. Folks frequently hide them behind walls or panels to make things look prettier.
 

asb3pe

New Member
Jul 29, 2019
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As far as i know, Tesseracts no longer "tax" the energy flowing through them

Is this true? I've been operating (Monster pack) under the assumption that there IS still a 25% energy transfer penalty on the new/improved TE3 tess'es.

If this is gone now... wow. I'll never use conduit again except for the last few feet. LOL

Also... my approach is that with TE3 power (RF), I don't care if the conduit is 100 blocks long because I don't think you lose any power over that distance. However, with IC2exp power, I DO care because there is a loss over distance unless you are diamond-rich enough to be able to use the glass fibre cable all over the place.

I'm building a new base right now and my biggest struggle is where to place my power dome. I'm not building anything underground this time, usually I bury my power room out of sight. The power building should be centrally located, but not really a focal point.
 

malicious_bloke

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Jul 28, 2013
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On my newest world, Bloke Towers has a dedicated room for power systems and a new development: an inner skin to the walls in my machine room so as to leave a space between inner and outer walls for me to run cables.

It's barely noticeable and doesn't change the aesthetic of the build at all, and it means I get to hide all the unsightly utilities out of sight :)

When I build underground it doesn't matter, but I always hate the way my above-ground builds end up a sprawling mass of wiring XD
 
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Staxed

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On my newest world, Bloke Towers has a dedicated room for power systems and a new development: an inner skin to the walls in my machine room so as to leave a space between inner and outer walls for me to run cables.

It's barely noticeable and doesn't change the aesthetic of the build at all, and it means I get to hide all the unsightly utilities out of sight :)

When I build underground it doesn't matter, but I always hate the way my above-ground builds end up a sprawling mass of wiring XD

Yeah, pretty much all of my builds (even underground) have walls or floors that are 3 blocks thick...I had seeing wires. (though it's not as much of an issue anymore with tesseracts)
 

Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
....However, with IC2exp power, I DO care because there is a loss over distance unless you are diamond-rich enough to be able to use the glass fibre cable all over the place.

I tested this a month ago, and found zero loss on any IC2e cable. It seemed they replaced lossiness with max capacity.

Whether my results were due to a real change, a bug in my pack, or drunkenness, I can't swear.
 

Bruigaar

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Jul 29, 2019
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I tested this a month ago, and found zero loss on any IC2e cable. It seemed they replaced lossiness with max capacity.

Whether my results were due to a real change, a bug in my pack, or drunkenness, I can't swear.

Many things in IC2e are not implemented so in the future you may have loss of power. And make sure you read all changes about IC2e before you ever update it. Or you base may go boom!!!


Sent from my iPhone using Tapatalk
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Many things in IC2e are not implemented so in the future you may have loss of power. And make sure you read all changes about IC2e before you ever update it. Or you base may go boom!!!


Sent from my iPhone using Tapatalk
Indubitably. I learned to back up my world before updates when RotaryCraft implemented exploding industrial coils. Logging onto a gigantic crater wasn't fun.
 
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ThatOneSlowking

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Jul 29, 2019
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Is this true? I've been operating (Monster pack) under the assumption that there IS still a 25% energy transfer penalty on the new/improved TE3 tess'es.

If this is gone now... wow. I'll never use conduit again except for the last few feet. LOL

Also... my approach is that with TE3 power (RF), I don't care if the conduit is 100 blocks long because I don't think you lose any power over that distance. However, with IC2exp power, I DO care because there is a loss over distance unless you are diamond-rich enough to be able to use the glass fibre cable all over the place.

I'm building a new base right now and my biggest struggle is where to place my power dome. I'm not building anything underground this time, usually I bury my power room out of sight. The power building should be centrally located, but not really a focal point.
In 1.6 there is no loss. In 1.5 the loss was there
 

GoldenGamerUK

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Jul 29, 2019
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I would try to go with renewable power for a base, like shit and sugar (animal waste and sugar cane) or ethanol in a bio producer into some energy bridge converters, transforming it into Rf or any other power of your choice. Or solar in a bigass buffer, water power from ic2 or rotarycraft, wind from ic2 (this option is an iron whore as it requires more then you could possibly need, or you could go geo or nuclear, choice is yours really!