Power for Agrarian skies?

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Bibble

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Jul 29, 2019
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Ok, figured I'd report back on this.

Started out with a 7x7 reactor, 5x5 interior, with a 3x3 cross core (looks like the 5 side of a die from the top). That was running with a diamond block core, and liquid enderium outer layer, producting around 12kRF/t at full whack. Nice, but not quite enough to take on my AE, Drill and keep me powered as I wander around doing various bits.

So, the turbine. Usable space of 14 blocks tall, and 5 wide, 4 block enderium core (32 blocks total) and 80 blades (8 blades per level, 10 levels). With the casing, that makes it a 7x7x16 structure. It seems that that is able to cope with around 1720mb/t of steam, which is the previous reactor (now with the cooling stripped, and water-cooled) with the control rods at 58%. That's netting me about 21kRF/t, letting me tear down my redstone generators, and still have power to spare.
 

Methusalem

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Jul 29, 2019
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How are you transferring that much steam from 1 reactor to 3 turbines?

Fluidducts are not really feasible. I think the limit it 80mb per connection (160mb when powered?), so you would need a lot of ports to suck 5200mb steam out of the reactor.

You can build the turbine(s) right next to the reactor and have the output port of the reactor and the input port of the turbine touch each other. (And vice versa.) Or as Chris mentioned, simply use Tesseracts directly connected to the ports. That also has the advantage that you are flexible where to build the turbines. In my case, I've got two of the turbines outside of the generator room. They are just hanging there in the void. :)

Same with the energy output for the turbine. You can build 3 ports (Redstone conduits are limited to 10k per connection) or simply use a single port and slap a Tesseract on it.
 

Defiancey

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Jul 29, 2019
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Dang, i have never messed with any of this before and now i want too, but it sounds pretty complicated.
 

joshuad156

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Jul 29, 2019
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I built a 9x9x9 reactor. Passively, it was able to generate over 30kRF/t. I ran this for a while to generate a bunch of cyanite (which you need to build your turbine). I think I think I was getting between 50 and 100 kRF/mB of yellorite depending on how hot I was running it.

Eventually, I built 2 turbines, 9x9x12, each generating 21 kRF/t. To produce the 3500 mB of steam for these my reactor is using around .06 mB/t of yellorite. This yields right about 700 kRF/mB. The efficiency gains are INCREDIBLE!

Not to mention, my control rods are at about 91%, so ignoring heat limits of my reactor, I'm scared to think of how many turbines I need to build to max this thing out!

Sent from my SPH-D710 using Tapatalk
 

joshuad156

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Jul 29, 2019
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I built 16 magmatic dynamos early on to generate 1.4kRF/t of power for base needs. This plenty of power until I started using the laser drill. At that point I moved right into Big Reactors. Not sure if there is another solid mid game power source, as for me it just made sense to make the Big Reactor jump.

For agrarian skies, because metals are so easy to get from auto-sieving, I'd say the passively cooled Big Reactor is a perfect mid to late game power source. A 20-30k RF/t reactor will easily handle any power needs until you start running the lasers. Once you are at that point, you really should be building Turbines for late to end game power gen. At 10k RF/t a laser, I'm not sure you're going to find any other reasonable way to produce that much power. Imagine the lag from building enough crucibles to power 10kRF/t worth of magmatic dynamos! I think that would take about 188 crucibles per laser!
 

netmc

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Jul 29, 2019
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I am not sure if this counts as enough mid game power or not, but I have worked out how to get a bit over 1k RF/tick using two high ovens to create steam and sending it to some mfr steam turbines. I am in the process of trying to maximize the setup and see how far I can push it. I am still working on the exact math.
 

netmc

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Jul 29, 2019
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I've taken the high oven steam output up to 11, and coaxed 2667RF/tick out of a single high oven and 17 MFR steam turbines.
 

Adonis0

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Jul 29, 2019
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Just a question, for the turbines and big reactors, do you get the same amount of water back as you put in originally to make the steam?
 

Bibble

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Jul 29, 2019
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Just a question, for the turbines and big reactors, do you get the same amount of water back as you put in originally to make the steam?
Yes, but there's a caveat. It uses a LOT of water and steam. More than fluiducts can transfer, most of the time.

The optimum solution would probably be to use a tesseract (no input/output limit). I would also add another with aquaeous accumulators, to jump start it at the beginning.
 

Adonis0

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Jul 29, 2019
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Yes, but there's a caveat. It uses a LOT of water and steam. More than fluiducts can transfer, most of the time.

The optimum solution would probably be to use a tesseract (no input/output limit). I would also add another with aquaeous accumulators, to jump start it at the beginning.
mmm, I was asking to find out if you need to just jump-start it, or if you needed to have a constant source
 

Bibble

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Jul 29, 2019
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mmm, I was asking to find out if you need to just jump-start it, or if you needed to have a constant source
You don't need a constant source, provided that you are able to get the water back. If your throughput isn't enough on the return, then you'll need to replace the stuff you don't get back.