Greetings llloyd,
Any chance you can break that into logical paragraphs perhaps so its legible?
Right, let me see...
Presently I have 40 Hydrogen Generators and an extensive Mekanism Universal Cable network which I'm getting griped at by the admins as something called MekanismNetwork in Opis (don't ask me, I am not a server admin. >.< ) is excessively high. So I thought I'd create HV Solar Arrays and convert it to RF, don't know of any other way to make massive amounts of RF efficiently. To convert it I only know of one way, with Power Converters. Electrical Engines only produce Buildcraft MJs. So I've been slowly making HV Solar Arrays as the resources provide. At present I have everything power producing feeding into channel 99 on a Tesseract that outputs to a single RE Power Cell to several other Tesseracts though a Redstone Energy Conduit. The RE Power Cell smooths out spikes and, if something should happen, be able to power things minimally until I can get things fixed. I also already made a desert biome world though Mystcraft for the Salination Towers for my Mekanism 5x Ore Processing system.
So here I am up to 15 HV arrays, I set them up 4 powering a single MFSU (512x4 is 2048 and an MFSU can output 2048 ). I presently have two sets, 8 HVs clustered around two MFSUs powering two UV Consumers (Oddly when I put a second EV consumer onto the bridge it popped right back off, EV Consumer is 2048 max in and an MFSU is 2048 max out so a perfect pairing, no over voltage) and one RF Producer feeding a Tesseract. Though the EU/t input is pretty much all over the place, it's not steady, nor is the RF output, but it does spike at 9k RF. Which messes with my head to be honest. According to the configuration it's a 4 to 1 ratio. Let me see...
D:IndustrialCraftInternalEnergyPerEachInput=4000.0
D:IndustrialCraftInternalEnergyPerEachOutput=4000.0
and
D:"Thermal ExpansionInternalEnergyPerEachInput"=1000.0
D:"Thermal ExpansionInternalEnergyPerEachOutput"=1000.0
Dropping the extra 0s that is 4 per unit to 1 per unit. So 9k RF should be 32k EU/t
Regardless of that... It won't spike above 9kRF/t . I added a third UV Consumer to the bridge and a third MFSU and a 3rd set of 4 HVs and the 3rd Consumer constantly reads 0, the MFSU is filling up so there is power being fed in, the dot is facing the UV Consumer like it is on the other two but it's not using it. So I put on a second RF Producer onto the set up with it's own Tesseract. No go, the second RF Producer sits at 0 as does the EU/t of the third UV Consumer.
So at that point I made a second bridge, took the third set of HV Arrays, the MFSU, the UV Consumer and moved over a few blocks and set them up as a second Consumer / Bridge / Producer like the first with it's own Tesseract. No go, the second bridge reports 0 EU input 0 RF output. Thinking there might be feed back, I put a second tesseract onto the RE Energy Cell, set it's frequency to 98, input/output only energy, set the second setup Tesseract as frequency 98 and same thing, no input and no output. >.<[DOUBLEPOST=1403287140][/DOUBLEPOST]
As I said in the other thread, Mekanism energy cubes can accept EU and output RF so you could use those to convert.
Not directly, I tried to connect glass fiber to a Mekanism cube and it didn't connect. Also trying to move away from Mekanism entirely due to the complaints by the sys admins.>.<