Possible to disable creative mode mffs bypass?

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carlgo11

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Jul 29, 2019
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This might be the wrong place to ask, if so I'd be happy if a mod could move this thread to a more appropriate place.

Hi I have a small creative server with some friends and I'm building forcefield protection to my base. I found out yesterday that others can bypass forcefields in creative by simply holding shift and walking into the foricefield.
How do I disable that?


Thanks in advance,
Carlgo11.
 
Use a cc program with a radar like dw20 has used recently, connected to a command block set to game mode s on the nearest player and then use mffs to kill them.


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Use a cc program with a radar like dw20 has used recently, connected to a command block set to game mode s on the nearest player and then use mffs to kill them.



Sent from my iPhone using Tapatalk

No, that would not work, as they are in CREATIVE. Instead, attach your lever (or whatever you use for turning on/off your force field) to an and gate, with the other output coming from a player radar, with the and gate being attached to a command block that either uses world guard to create/destroy an area around your force field that a player cant enter (besides yourself) OR be evil, and have it teleport them to the void :3

PS. For extra evil genius points, have it teleport them above a portal to the moon.
PPS. For extra extra evil genius points, have it teleport them above a mystcraft portal which teleports them just above itself :3
 
No, that would not work, as they are in CREATIVE. Instead, attach your lever (or whatever you use for turning on/off your force field) to an and gate, with the other output coming from a player radar, with the and gate being attached to a command block that either uses world guard to create/destroy an area around your force field that a player cant enter (besides yourself) OR be evil, and have it teleport them to the void :3

PS. For extra evil genius points, have it teleport them above a portal to the moon.
PPS. For extra extra evil genius points, have it teleport them above a mystcraft portal which teleports them just above itself :3
It would first remove their creative mode and then kill them, which in theory works. I assume the op has creative and command blocks to make this possible.


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No, that would not work, as they are in CREATIVE. Instead, attach your lever (or whatever you use for turning on/off your force field) to an and gate, with the other output coming from a player radar, with the and gate being attached to a command block that either uses world guard to create/destroy an area around your force field that a player cant enter (besides yourself) OR be evil, and have it teleport them to the void :3

PS. For extra evil genius points, have it teleport them above a portal to the moon.
PPS. For extra extra evil genius points, have it teleport them above a mystcraft portal which teleports them just above itself :3
So... Command blocks putting them in survival wont kill them because they are in creative?