Possible to disable creative mode mffs bypass?

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carlgo11

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Jul 29, 2019
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This might be the wrong place to ask, if so I'd be happy if a mod could move this thread to a more appropriate place.

Hi I have a small creative server with some friends and I'm building forcefield protection to my base. I found out yesterday that others can bypass forcefields in creative by simply holding shift and walking into the foricefield.
How do I disable that?


Thanks in advance,
Carlgo11.
 

Zenthon_127

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Jul 29, 2019
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I'm sure there's a way to do this, but in all honesty on a creative server people can just use an AM2 blink spell or Portable Hole to bypass MFFS.
 
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TheCupcakeisaLie

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Jul 29, 2019
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Use a cc program with a radar like dw20 has used recently, connected to a command block set to game mode s on the nearest player and then use mffs to kill them.


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null123

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Mar 27, 2014
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Use a cc program with a radar like dw20 has used recently, connected to a command block set to game mode s on the nearest player and then use mffs to kill them.



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No, that would not work, as they are in CREATIVE. Instead, attach your lever (or whatever you use for turning on/off your force field) to an and gate, with the other output coming from a player radar, with the and gate being attached to a command block that either uses world guard to create/destroy an area around your force field that a player cant enter (besides yourself) OR be evil, and have it teleport them to the void :3

PS. For extra evil genius points, have it teleport them above a portal to the moon.
PPS. For extra extra evil genius points, have it teleport them above a mystcraft portal which teleports them just above itself :3
 

TheCupcakeisaLie

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Jul 29, 2019
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No, that would not work, as they are in CREATIVE. Instead, attach your lever (or whatever you use for turning on/off your force field) to an and gate, with the other output coming from a player radar, with the and gate being attached to a command block that either uses world guard to create/destroy an area around your force field that a player cant enter (besides yourself) OR be evil, and have it teleport them to the void :3

PS. For extra evil genius points, have it teleport them above a portal to the moon.
PPS. For extra extra evil genius points, have it teleport them above a mystcraft portal which teleports them just above itself :3
It would first remove their creative mode and then kill them, which in theory works. I assume the op has creative and command blocks to make this possible.


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ThatOneSlowking

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Jul 29, 2019
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No, that would not work, as they are in CREATIVE. Instead, attach your lever (or whatever you use for turning on/off your force field) to an and gate, with the other output coming from a player radar, with the and gate being attached to a command block that either uses world guard to create/destroy an area around your force field that a player cant enter (besides yourself) OR be evil, and have it teleport them to the void :3

PS. For extra evil genius points, have it teleport them above a portal to the moon.
PPS. For extra extra evil genius points, have it teleport them above a mystcraft portal which teleports them just above itself :3
So... Command blocks putting them in survival wont kill them because they are in creative?