Portal Gun mod

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Golrith

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Nov 11, 2012
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Can someone give me some links that detail what the Portal Gun mod does? Did Direwolf produce a clip about it?

I've looked at the wiki, and am totally confused about the whole thing, so at the moment can't really see the benefits of the mod.

TIA
 
The benefits? Picking up and moving blocks around, such as mob spawners for the perfect mob trap you've always dreamed of, getting from Point A to Point B using only line of sight, moving mobs out of your way (ideally with one portal overlooking lava and spamming the other at their feet), etc. And that's just the Portal Gun itself.
The Portal Spawner, coupled with a World Anchor and Wireless Redstone if/when it's added to FTB, can give you an express way home as well. The Aerial Faith Plates are powerful and fun mobility devices, and Long Fall Boots are equal to Diamond Boots that entirely negate fall damage (highly recommended if using Aerial Faith Plates) and have absolutely no durability to run down, not even power that needs recharging. The Sentry Turrets are expensive to spam but can dominate most mobs with their constant attacks and knockback... just don't walk in front of them yourself.
 
hmm, just as I thought, a toy mod that really has no relevance to the Feed the Beast idea. I think I'll keep it disabled.
 
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You can also, if crazy fearless like me, use a portalgun to clear large flat areas. All you have to do is wait until sunset and shoot the moon. From then on you can open a portal which will suck blocks into the vacuum of space. Since portals lay flat on the surface they are projected on, you can keep moving the source and clear large areas in a very short amount of time. I cleared a large hill in one Minecraft evening this way.

You have to be willing to 1) allow all blocks in the area to disappear (including ores) and 2) stand back or get sucked in and die with all your equipment gone.
 
You can also, if crazy fearless like me, use a portalgun to clear large flat areas. All you have to do is wait until sunset and shoot the moon. From then on you can open a portal which will suck blocks into the vacuum of space. Since portals lay flat on the surface they are projected on, you can keep moving the source and clear large areas in a very short amount of time. I cleared a large hill in one Minecraft evening this way.

You have to be willing to 1) allow all blocks in the area to disappear (including ores) and 2) stand back or get sucked in and die with all your equipment gone.
You don't die. As long as you have long fall boots on. You get put on the moon, and it's a long fall.
 
You don't die. As long as you have long fall boots on. You get put on the moon, and it's a long fall.
Didn't know that. I should make some of those for the rest of the clearing I have to do.

I find it hilarious that it's the fall that kills you rather than the unassisted reentry from orbit.
 
The portal gun mod is far from useless. In combination with obsidian pipes it allows for easy long distance item transport. With railcraft you can even more carts inter dimensionally at much more convenience then mystcraft, and it makes ease of transport much easier.

For instance, just recently I set up an elevator to exit my base with aerial faith plates from the mod. Portal gun may not be a large expansive mod, but much better to do would be to disable obsidian plates.

There really is no point in disabling a mod that adds no terrain gen, you can just not use it.
 
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Is it just me or is all of the portal gun mod items really cheap? They seem kind of overpowered for their price especially the boots you would think that those should be very expensive.
 
Is it just me or is all of the portal gun mod items really cheap? They seem kind of overpowered for their price especially the boots you would think that those should be very expensive.
They're expensive in terms of vanilla.
In FTB, however, they're enormously cheap.
 
If I could only get an enderperl early in the FTB maps I would use the portal gun to get down to the nether portal and use it for building a mob trap.
 
They're expensive in terms of vanilla.
In FTB, however, they're enormously cheap.
Uhh, they're super cheap even in vanilla. Infinite durability diamond boots made with iron and obsidian that completely negate fall damage. Yeah, one time cost of 12 iron and 4 obsidian is expensive... Of course you can't enchant them but you can get all the necessary enchants with other armor parts anyway. And the gun uses one diamond and an ender pearl to get infinite uses of instant portals. Forget Enderman farms, you can actually accurately aim with the portal gun and not need a crapton of pearls.

Btw, there is an option in the config to have the portal gun use ender pearl dust as fuel but why is that not enabled in FTB I wonder. But even then the boots would be still very OP. IC2 armor is made to replace vanilla armor so you only have to use EU to "repair" them. But why bother when you can get better boots cheaper and without the need to recharge.

The mod is technical and cool but it really needs balancing. By itself it might be fine but in FTB every mod should be in balance so they don't make other mods obsolete.
 
Uhh, they're super cheap even in vanilla. Infinite durability diamond boots made with iron and obsidian that completely negate fall damage. Yeah, one time cost of 12 iron and 4 obsidian is expensive... Of course you can't enchant them but you can get all the necessary enchants with other armor parts anyway. And the gun uses one diamond and an ender pearl to get infinite uses of instant portals. Forget Enderman farms, you can actually accurately aim with the portal gun and not need a crapton of pearls.

Btw, there is an option in the config to have the portal gun use ender pearl dust as fuel but why is that not enabled in FTB I wonder. But even then the boots would be still very OP. IC2 armor is made to replace vanilla armor so you only have to use EU to "repair" them. But why bother when you can get better boots cheaper and without the need to recharge.

The mod is technical and cool but it really needs balancing. By itself it might be fine but in FTB every mod should be in balance so they don't make other mods obsolete.
the boots definitely don't replace higher tier IC2 armor, as you are invulnerable with quantum armor. The only thing the portal gun really makes obsolete is the use of enderpearls constantly, which IC2's quantum armor, once again, replaces with superspeed walking and jumping
 
the boots definitely don't replace higher tier IC2 armor, as you are invulnerable with quantum armor. The only thing the portal gun really makes obsolete is the use of enderpearls constantly, which IC2's quantum armor, once again, replaces with superspeed walking and jumping
You have to consider the cost differences, quantum armor takes ages to make. Compare to nanosuit which is equal armor but needs recharging. And why use jetpacks when you have a portal gun? Again, it doesn't have to be the highest tier that you compare. The boots are only one armor piece, too, but they do not need any maintenance which is the balance issue. Static boots do not take damage either but they do not provide any armor. BatBack provides some armor but it's quite low and you will want to use a higher tier Lappack when you can which doesn't have armor.

Quantum armor can't get you instantly into places. The portal gun doesn't have any range limit between portals, you can make two different guns and keep a portal for one gun at your base so you can get back from anywhere. And the portals are not the only thing, you can also move blocks like spawners which is not possible with the other mods.

The mod is meant to be overpowered because it's a toy mod.
 
Compare to Nanosuit which is equal armor but needs recharging.
Nanosuit doesn't provide the total armor that Diamond does, so Nanosuit is actually weaker in its base values, it just seems to have an additional (scaling?) Protection mechanic that... makes it even better than the Longfall Boots for general purposes.

Jepacks are superior to portals for trying to get up higher. Shooting a portal onto the ceiling above a ledge can be dangerous if you aren't entirely sure about what you're portalling to. (I'm assuming a lack of invulnerability in this case.)

I won't argue with the rest, though perhaps it could be improved if the block movement was restricted to the Gravity Gun being added (or did I mishear?) and that made significantly more expensive, as well as the default being changed to the Portal Gun requiring the ammo.