Please Help...Horizons crash with extra mods

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DriftinFool

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Jul 29, 2019
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Figured I'd post here since I won't get official support since I've changed the pack. Hoping you guys can help me out.

I updated to Horizons 2.1.1. I have been using Rotarycraft as my core mod, so I have been keeping it updated to the latest versions. I have added Bibliocraft, Chisel, Big reactors and their core mods. I have removed TC, Witchery, AM2, arcane scrolls(all magic mods). While running on Horizons 2.1, I had no issues using RC v19d. Since I have upgraded to Horizons 2.1.1, and added v20 of Rieka's mods, the game crashes before the menu screen. The 1st crash I had mentioned RC and Random things. http://pastebin.com/kHFRCHPj I figured I would remove Random Things to see if I could get it to work. Then I get this crash. http://pastebin.com/FPzsRFWF After I glance at it, it says it is not a rotarycraft bug and don't report it unless you are really stuck(really says that), so I am turning to you guys for help. I don't want to bug support since I have changed things. Don't wanna bug @Reika cus it isn't necessarily his problem. Not really sure where else to ask.
Thanks in advance for any help.
 

Wagon153

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Jul 29, 2019
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Looks like an easy fix. I could even fix it myself if you gave me your config for reactorcraft. :p
 

Padfoote

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"The still corium block ID needs to be exactly one more than the flowing ID!"

Pulled from line 8 of the second crash log.
 

DriftinFool

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Jul 29, 2019
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"The still corium block ID needs to be exactly one more than the flowing ID!"

Pulled from line 8 of the second crash log.
I did see that, but wasn't sure how to change it. The id's are already one apart. Corium is 2034 and flowing version is 2035...
Edit.. NM I just realized I need to switch them. They are backwards.


Any clue what the 1st issue is with Random Things?? I wouldn't mind being able to add it back into the pack.
 
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Padfoote

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I did see that, but wasn't sure how to change it. The id's are already one apart. Corium is 2034 and flowing version is 2035


Any clue what the 1st issue is with Random Things??

The block needs to be one higher than the flowing, not the other way around. Flip those two IDs and you'll be good. The one with Random Things appears to be an attempt to overwrite a potion effect, which I've never seen before.
 

DriftinFool

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Jul 29, 2019
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The block needs to be one higher than the flowing, not the other way around. Flip those two IDs and you'll be good. The one with Random Things appears to be an attempt to overwrite a potion effect, which I've never seen before.
Thanks for the help. Is it something I should report to Reika? or to Random Things author?
 

DriftinFool

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Jul 29, 2019
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Sounds to me just a random bug. *shrug*
For some reason, the ID's were backwards. I have it working now, but had to disable RandomThings for it to work. I would love to figure out the issue in the 1st pastebin. My knowledge is kinda limited on the subject though
 

Wagon153

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Jul 29, 2019
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For some reason, the ID's were backwards. I have it working now, but had to disable RandomThings for it to work. I would love to figure out the issue in the 1st pastebin. My knowledge is kinda limited on the subject though
First pastebin was caused by a potion ID conflict I think. Said something about an imbue wither potion effect on Random Things side.
 
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Pyure

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Aug 14, 2013
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First pastebin was caused by a potion ID conflict I think. Said something about an imbue wither potion effect on Random Things side.
I had conflicts with ReactorCraft and the freezing potion too (35 again).

Worked fine when I set it to 40 instead, although I started a new world. (Couldn't get existing worlds to play nice)

Currently running Horizons with Reactor/Rotary/Electri/Meteor/craft all added/updated. I too removed all magic mods, except magical crops, which seems to fit the mod nicely.