Player detector (looking for mod)

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masterzh

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Jan 6, 2013
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Slovakia
Hi guys just want to ask if any1 know mod with player(proximity) detector block which dont require power to run.(or can be disabled in config) Best with configurable range of device.
ICBM - proximity detector - require power - range config GUI is bugged
GREGTECH - player detector - require power - not configurable range
 
I believe there's a vanilla player detector which runs on cows. You could try compacting that with some Immibis logic gates and a few wireless transmitters/receivers.
 
There's an Ars Magica one called the Seer Stone. It detects when a certain entity is near and can be filtered. Steve's Carts has an entity detector but that's only good if you're goig to shoot it.
 
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I haven't tried it myself, but perhaps you can use pressure plates of various kinds (vanilla, ObsidiPlates, TC3, etc.,.) connected to an MFR RedNet cable network if you want to cover the surface of an area.

Range of course is not configurable, but no power required.

Edit : Well, range is 'configurable' in a sense : you place each plate and cable beneath it where you want the mob detected. So, in a way, it's highly configurable on a per-block basis.
 
The Proximity Sensor Block from OpenCCSensors can output a redstone signal when it detects players within a 16-block radius. Best of all, although it's not technically configurable (besides a simple option to detect all entities, just players, or just the player who placed it) it outputs a stronger redstone signal the closer you get to it. So with a redstone comparator or a ComputerCraft computer, you could still "configure" it to do nothing until someone is four blocks away.