Bug Player cannot log into server.

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smoochy215

New Member
Jul 29, 2019
2
0
0
I am having an issue. a friend of mine tries to log into my server, then is kicked right out or crashed once he logs in. here is the report from the server CLI


[20:44:51] [Server thread/INFO]: swatleader95[/*****************] logged in with entity id 1738510 at (-603.3840181899385, 64.0, 146.02597108781765)
[20:44:51] [Server thread/INFO]: swatleader95 joined the game
[20:44:51] [Server thread/INFO] [Waila]: Player EntityPlayerMP['swatleader95'/1738510, l='Smoochy's Server', x=-603.38, y=64.00, z=146.03] connected. Sending ping
[20:44:51] [Server thread/INFO] [com.mcjty.rftools.RFTools]: SMP: Player logged in: Sync diminfo to clients
[20:44:51] [Server thread/INFO] [com.mcjty.rftools.RFTools]: Sync dimension info to clients!
[20:44:51] [Server thread/INFO] [com.mcjty.rftools.RFTools]: Send validation data to the client
[20:44:51] [Thread-60/INFO] [JourneyMapServer]: Login: Sending WorldID Packet to swatleader95
[20:44:53] [Server thread/INFO] [JourneyMapServer]: On Request: Sending WorldID packet to: swatleader95
[20:45:17] [Server thread/INFO]: <skeeter215> you in?
[20:45:34] [Netty IO #13/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: Connection reset by peer
at sun.nio.ch.FileDispatcherImpl.read0(Native Method) ~[?:1.7.0_75]
at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:39) ~[?:1.7.0_75]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) ~[?:1.7.0_75]
at sun.nio.ch.IOUtil.read(IOUtil.java:192) ~[?:1.7.0_75]
at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:379) ~[?:1.7.0_75]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.7.0_75]
[20:45:34] [Server thread/INFO] [OpenMods]: openmods.network.targets.SelectMultiplePlayers.listDispatchers(SelectMultiplePlayers.java:29): Trying to send message to disconnected player EntityPlayerMP['swatleader95'/1738510, l='Smoochy's Server', x=-603.38, y=64.00, z=146.03]
[20:45:34] [Server thread/INFO]: swatleader95 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: Connection reset by peer], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[20:45:34] [Server thread/INFO]: swatleader95 left the game






Anyone have any ideas?
 

smoochy215

New Member
Jul 29, 2019
2
0
0
This issue was Resolved. What I found it is that this was a bug with Version i was using. i upgraded to Version 1.1.0 and everything was resolved.