Hi all.
I'm trying to get a mod added to my FTB packs (I run Mindcrack and Direwolf), Xie's Farming. I've been trying to do this for a while and have been failing, maybe someone will have some tips for me.
It seems like it's compatible, as the game doesn't crash, and Xie's seems to be in the mod list at the menu screen. However, in play, NEI only shows some of the items as available, and the ones that are missing I cannot craft. I'm thinking maybe it's an itemId problem? (I base that on absolutely nothing) I find this very odd. The mod seems to work, as some of the items exist in game, but it also fails because other items DNE.
I have searched around for a little while now, but no one seems to favor this mod, so words of wisdom are scarce. I have not (nor do I want to) tried disabling every mod one by one to test... Is there another way to do this? I assume there would be a mod compatibility checker, but what I've found is a simple T/F test, and not really efficient for this type of bulk mod editing.
I would like a way to test mod compatibilty in bulk like this - to be able to run a test, edit installed mods quickly, and test again. I'd also like to know if anyone's heard of this odd partial compatibility, where some items show but others don't.
Thanks!
I'm trying to get a mod added to my FTB packs (I run Mindcrack and Direwolf), Xie's Farming. I've been trying to do this for a while and have been failing, maybe someone will have some tips for me.
It seems like it's compatible, as the game doesn't crash, and Xie's seems to be in the mod list at the menu screen. However, in play, NEI only shows some of the items as available, and the ones that are missing I cannot craft. I'm thinking maybe it's an itemId problem? (I base that on absolutely nothing) I find this very odd. The mod seems to work, as some of the items exist in game, but it also fails because other items DNE.
I have searched around for a little while now, but no one seems to favor this mod, so words of wisdom are scarce. I have not (nor do I want to) tried disabling every mod one by one to test... Is there another way to do this? I assume there would be a mod compatibility checker, but what I've found is a simple T/F test, and not really efficient for this type of bulk mod editing.
I would like a way to test mod compatibilty in bulk like this - to be able to run a test, edit installed mods quickly, and test again. I'd also like to know if anyone's heard of this odd partial compatibility, where some items show but others don't.
Thanks!