While playing direwold20 against a server the game became unplayable after EIO spawned in a skeleton with Thaumcraft mods on it (It was a Mighty Skeleton) or some such. The two players on the server at the time were repeatedly disconnected by the server with a message about timing out.
We managed to turn off the EIO spawner and kill the skeletons, and when the Mighty Skeleton was dead normal service was resumed.
The thought struck me that it could be really handy to know how many bytes per second the server and clients are trying to send and receive, and if this gets large, try to characterize the traffic and assign it to mods.
Last time I looked, Opis did not track this kind of thing with any resolution, and it certainly does not have an option to simply capture and dump packets to disk. Does such a tool/mod exist?
We managed to turn off the EIO spawner and kill the skeletons, and when the Mighty Skeleton was dead normal service was resumed.
The thought struck me that it could be really handy to know how many bytes per second the server and clients are trying to send and receive, and if this gets large, try to characterize the traffic and assign it to mods.
Last time I looked, Opis did not track this kind of thing with any resolution, and it certainly does not have an option to simply capture and dump packets to disk. Does such a tool/mod exist?