Summary of the problem Pack-wide powergen gets unbalanced due to Culinary Generators + Pam's Harvestcraft
Pack Version 1.1.0
What is the bug? Culinary Generators offer easy energy on relatively unexpensive materials, due to the excessively good meals offered by Pam's. All you need is a few base resources (that you can get in less than 30 minutes since starting a world), and you can obtain 500.000 RF from a single piece of wheat! That means filling a Vibrant Capacitor Bank with less than a stack of wheat. Even without non-standard inter-mod methods, 63 wheat could be transformed into 21 toast with relative ease in vanilla furnaces, which in turn would give back ~1.400.000 RF with almost no effort on the player's side.
Mod & Version Extra Utilities 2 - 1.3.0
Pam's Harvestcraft - 1.10.2g
(Following are used, but probably shouldn't be considered part of the problem)
Ender IO - 3.1.156
Thermal Expansion - 5.0.3.86
Link to log file
Is it repeatable? Yes. The following is repeatable using default machines, with no extras for efficiency (read that as capacitors and flint/dark steel for the SAG Mill, or efficiency augments for TE machines):
Known Fix: While the easiest one would be removing the Culinary Generator, there are two issues: first, there's no option in-config for doing just that; second, it would make the Rainbow Generator useless.
An alternative is nerfing it, which again (sadly) cannot be done through the mod's config as of right now. This could possibly be worked through CraftTweaker, assuming it supports it, but it would take way too much time for every possible food that can be used (read that as: all of them).
So, to wrap it up: This seems like something the author, RWTema, has to solve; either by allowing to disable the generator without breaking the Rainbow one, or by offering a scale config on how much energy food generates, so it can be nerfed to a lower amount.
Pack Version 1.1.0
What is the bug? Culinary Generators offer easy energy on relatively unexpensive materials, due to the excessively good meals offered by Pam's. All you need is a few base resources (that you can get in less than 30 minutes since starting a world), and you can obtain 500.000 RF from a single piece of wheat! That means filling a Vibrant Capacitor Bank with less than a stack of wheat. Even without non-standard inter-mod methods, 63 wheat could be transformed into 21 toast with relative ease in vanilla furnaces, which in turn would give back ~1.400.000 RF with almost no effort on the player's side.
Mod & Version Extra Utilities 2 - 1.3.0
Pam's Harvestcraft - 1.10.2g
(Following are used, but probably shouldn't be considered part of the problem)
Ender IO - 3.1.156
Thermal Expansion - 5.0.3.86
Link to log file
Is it repeatable? Yes. The following is repeatable using default machines, with no extras for efficiency (read that as capacitors and flint/dark steel for the SAG Mill, or efficiency augments for TE machines):
- Harvest 1 Wheat
- 1 Wheat + SAG Mill + 800 RF = 2 Flour [Total Cost so far: 800 RF]
- 2 Flour + Hardened Furnace + Augment: Trivection Chamber (Food Specialization) + 3.000 RF = 4 Bread [Total Cost so far: 3.800 RF]
- 4 Bread + Hardened Furnace + Augment: Trivection Chamber (Food Specialization) + 6.000 RF = 8 Toast [Total Cost so far: 9.800 RF]
- 8 Toast in Culinary Generator = 524.808 RF [Total Net Gain: 515.008 RF for one piece of wheat]
Known Fix: While the easiest one would be removing the Culinary Generator, there are two issues: first, there's no option in-config for doing just that; second, it would make the Rainbow Generator useless.
An alternative is nerfing it, which again (sadly) cannot be done through the mod's config as of right now. This could possibly be worked through CraftTweaker, assuming it supports it, but it would take way too much time for every possible food that can be used (read that as: all of them).
So, to wrap it up: This seems like something the author, RWTema, has to solve; either by allowing to disable the generator without breaking the Rainbow one, or by offering a scale config on how much energy food generates, so it can be nerfed to a lower amount.
Last edited: