Ore Generation - Question

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Keeshi

New Member
Jul 29, 2019
42
0
1
I made my own 1.5.2 modpack, and I was wondering, how do I stop from having 999999999999 different copper/tin ores around everywhere?
 
Go through the config files and disable ore generation options until only one instance of each type is left.
 
  • Like
Reactions: Whovian
Good for you in giving it a shot. I really enjoyed my DIY pack. What mods are you using?
 
Rei's mini map, Dynamic Lights, TreeCapitator(I know I know >_>) NEI, Armor Status HUD,
IC2(and Addons for it) Applied Enger. Buildcraft, biblocraft, damage indicators, Mo Creatures, EE3, Ender storage, Extra Biomes XL, Forestry, Inventory Tweaks, iron Chests, Natura, nether ores, omitools, steves carts, thaumcraft(and tinker) Twilight forest, thermal expanion, tinkers construct.

wow, that' was allot of typing. LOL.

I think I've got the ore tweaked. maybe little bit more.
 
I believe that Thaumcraft is adding or has added a flying device called a harness. I just noticed that of the mods listed, none add flight. Modular powersuits could also be an option, if you want flight. Gravity gun could also be nice for your mix of mods. On RR I mainly use the gravity gun to mine nether ores so that I won't aggro the pigment. Just suggestions though, enjoy!