If anyone has a nice neat modular config pack for 1.6.4, that would save everyone reading everything below, and would be worth 2 internets.
If not:
I'm making my own 1.6 FTB-like modgroup for just my wife and I. Think pared down DW20 + Gregtech. I was looking through configs, and am trying to figure out which (if any) config options for oregen should be disabled for best play experience. As a point of reference for my style, I like what the Unhinged modpack did to Thermal Expansion and MFR's progression.
In particular I noticed:
Aluminum? Does TC Aluminum break GT by speeding progression? Does GT aluminum break TC until bauxite can be processed properly? Does GT Copper/Zinc Brass mess with anything?
Copper/Tin? TC and Industrial Craft both; does one need disabling to prevent doubled up ore spawns?
Lead/Silver? Factorization and IC, same as above.
Which mod offers 4 coal + iron ingot = steel dust? I don't want that. I hope it's not any I've selected.
What other mods' ores screw with each other and/or GT?
On a side note I'm interested in knowing if anything in particular throws tech progression out of balance, or what config options bring them closer to balance. I'm also looking to add Mystcraft when xcompwiz gets time to update to 1.6.4. I know that oreblock symbols can be disabled in that mod, and am curious if anyone has opinions on those; in my experience they seem rare enough not to throw it totally off, except on an economy based or well-aged server.
Basic Modlist:
If not:
I'm making my own 1.6 FTB-like modgroup for just my wife and I. Think pared down DW20 + Gregtech. I was looking through configs, and am trying to figure out which (if any) config options for oregen should be disabled for best play experience. As a point of reference for my style, I like what the Unhinged modpack did to Thermal Expansion and MFR's progression.
In particular I noticed:
Aluminum? Does TC Aluminum break GT by speeding progression? Does GT aluminum break TC until bauxite can be processed properly? Does GT Copper/Zinc Brass mess with anything?
Copper/Tin? TC and Industrial Craft both; does one need disabling to prevent doubled up ore spawns?
Lead/Silver? Factorization and IC, same as above.
Which mod offers 4 coal + iron ingot = steel dust? I don't want that. I hope it's not any I've selected.
What other mods' ores screw with each other and/or GT?
On a side note I'm interested in knowing if anything in particular throws tech progression out of balance, or what config options bring them closer to balance. I'm also looking to add Mystcraft when xcompwiz gets time to update to 1.6.4. I know that oreblock symbols can be disabled in that mod, and am curious if anyone has opinions on those; in my experience they seem rare enough not to throw it totally off, except on an economy based or well-aged server.
Basic Modlist:
Advanced Machines (Don't really know what that one does)
Applied Energistics
Binnies mods
Biomes O Plenty (maybe ore gen with this one?)
Buildcraft
ChickenChunks
Codechickencore
ComputerCraft
Denlib
Denpipes
EnderStorage
Factorization
Forestry
Gregtech
IC2 Experimental
Magic Bees
Natura
Plugins for Forestry
Railcraft (maybe ore gen here too? Does the RC blast furnace break GT, or does GT "fix" it?)
Tinkers Construct
Thaumcraft 4
Thuamic Tinkerer
Translocator (Don't really know what this one does)
Twilight Forest
Underground Biomes (I got the impression this one doesn't change oregen, only stone generation; on that subject, anyone have any configs or template config lines for making forestry backpacks accept all the extra stone this mod makes?)
WRCBE
Maybe:
Extra Utilities
Chargepads (ran into a crash on run, not sure how to make it work, but will try again some time)
Applied Energistics
Binnies mods
Biomes O Plenty (maybe ore gen with this one?)
Buildcraft
ChickenChunks
Codechickencore
ComputerCraft
Denlib
Denpipes
EnderStorage
Factorization
Forestry
Gregtech
IC2 Experimental
Magic Bees
Natura
Plugins for Forestry
Railcraft (maybe ore gen here too? Does the RC blast furnace break GT, or does GT "fix" it?)
Tinkers Construct
Thaumcraft 4
Thuamic Tinkerer
Translocator (Don't really know what this one does)
Twilight Forest
Underground Biomes (I got the impression this one doesn't change oregen, only stone generation; on that subject, anyone have any configs or template config lines for making forestry backpacks accept all the extra stone this mod makes?)
WRCBE
Maybe:
Extra Utilities
Chargepads (ran into a crash on run, not sure how to make it work, but will try again some time)