Optifine + Agrarian Skies

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namiasdf

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Jul 29, 2019
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Ah, the mod folder structure is contained within its own subfolder. JarMods usually go in the instaMod folder, with coreMods in the coreMods folder, this time the coreMods and JarMods go together in a subfolder, contained with the mod folder.

Heh.
 

Siigari

Well-Known Member
Aug 27, 2013
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Portland, Oregon
Lol, I use Optifine to make my game more beautiful, not less intensive. I crank up the view distance and stuff, then throw shaders all over it.

Anisotropic Filtering + Supersampling + Trilinear Filtering?

Oh man.
r5MheB4.png

TWGqGIl.png
 
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ThatOneSlowking

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Jul 29, 2019
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Lol, I use Optifine to make my game more beautiful, not less intensive. I crank up the view distance and stuff, then throw shaders all over it.

Anisotropic Filtering + Supersampling + Trilinear Filtering?

Oh man.
r5MheB4.png

TWGqGIl.png
Jesus
What does liner filtering do?
 

Siigari

Well-Known Member
Aug 27, 2013
370
168
68
Portland, Oregon
Jesus
What does liner filtering do?

I have the game process trilinear filtering because it's expensive to render, then I have my video cards pass anisotropic filtering over it for a much cheaper resource cost. It results in the smoothest image and nigh a single tessellated pixel. It also helps with the repeating texture issue when you get things like trees or vines/shrubs off in the distance. When I move through these worlds it's like magic.


edit: filtering an image causes it to generate multiple sized images and then lays them over each other as distance from the camera increases and the angle of view changes. This results in an image that is free of the repeating criss-cross in tiled textures, or blurriness in otherwise photographic images.

http://en.wikipedia.org/wiki/Anisotropic_filtering
 

GreenZombie

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Jul 29, 2019
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Lol, I use Optifine to make my game more beautiful, not less intensive. I crank up the view distance and stuff, then throw shaders all over it.

Anisotropic Filtering + Supersampling + Trilinear Filtering?

Oh man.

1. Your awesome isn't quite there yet. Add the "Better Grass and Leaves Mod" to flesh out the trees and ground a bit. :p

2. That said... Instructions please. I want that. But have no idea which mods to add - there are a number of somewhat dodgey shader mods.
 

Siigari

Well-Known Member
Aug 27, 2013
370
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Portland, Oregon
What is Better Grass and Leaves? I looked at it on the minecraftforums but it didn't make any sense.

Anyway to achieve this level of detail you're going to need some beefy hardware. I personally have a 3770k OCd to 4.2 GHz, 2 EVGA 770 GTX in SLI (single monitor performance) and 16 gigs of G.Skill 2000 MHz RAM. The ram clocks don't matter but they sure help draw things faster so you aren't stuttering. It's noticeable.

Anyway, I use SEUS' 10.1 Preview 2 shaders. Before you drop the shader jar into your mod folder turn on mipmapping to max (optifine) and have trilinear filtering enabled. Disable antialiasing -- it won't be compatible with shaders.

Set graphics to Fast, set Details to high quality in the details submenu. Once you've got all that installed, go to your video control panel (I can't speak for ATI) and set global anisotropic filtering to ON and turn threaded optimization OFF. Set chunk loading to multi-core if it behaves, otherwise set it to default. Set render distance to Extreme, or Far + 224. Extreme can sometimes cause chunks to wipe in your cache and continually redraw. YMMV so pick what orks for you.

Now drop the shader jar in /mods and the shader pack in minecraft/shaderpacks and run your game. In the shaders settings supersample your image by turning up render quality to 2, and shadow render quality to 4. Tweak lighting until it's creating a presentable image. Go into your shaders and mess around with composite.fsh and fine-tune your outdoor settings. Sometimes you can get some nice ambient occlusion effects. The idea with tweaking the shader files is you are trying to prevent the image from being too washed out if you have the sun in the image. It also can tune the warmth or coolness of the image. A lot of shaders have a hard time managing what you see if the sun is in the image, either causing a total washout or a very strong silhouette.

What you will wind up with with my setup is a playable 30-40 FPS. If you've got a screaming fast processor you can probably get away with 40-50, and if you've got couple of Titans you might be hitting 60 FPS.

Snap away! Be sure to set times and angles to suit you.
 
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GreenZombie

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Jul 29, 2019
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Better grass and leaves is a mod that ... adds to the lushness of scenes by adding extra leaf poly's to a number of blocks. - grass blocks (and leaf blocks) get extra "fuzz", and it uses a different side texture for grass blocks that are only 1 level higher than other grass blocks.
 

GreenZombie

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Jul 29, 2019
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Which version of optifine? Ultra? Does that (still?) require mcpatcher? or is it a forge mod now (i.e. just drop it into \mods?)
 

GreenZombie

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Jul 29, 2019
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So, the shopping list is:
Noting that, Optifine is NOT a requirement of the shaders mod, but is used for some level of OpenGL control and view distance tweaking beyond what vanilla offers - in fact it has some incompatibilities and things must be turned off for the shaders mod to work...
The shaders mod IS a requirement for Sonic Ethers unbelievable shaders.
And the chroma hills resource pack has some normal data that helps the scenes look pretty.

Better Grass and Leaves has not been updated for 1.7.x unfortunately.