Opinions on AE

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arentol

New Member
Jul 29, 2019
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I just put one export bus on my fermenter and the mulch/saplings/plantballs/compressed plantballs/rubber saplings when into the correct slots automatically.

Yup, this works. And if you put it in craft mode it will even craft the fertilizer for you on demand if you have a pattern for them in your system somewhere already.

Sent from my SCH-I605 using Tapatalk 2
 

EternalDensity

New Member
Jul 29, 2019
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One annoying thing about AE is power. If you lose power, you lose all your mats. I had an engine explosion and it took out just enough power that AE wasn't working. So I had to remove the auto-crafter (which takes a lot of power), just so I could access the rest of my mats. But in order to make another engine, I had to make everything manually, which was really annoying considering I used to just click on a gear or piston and it would come to me.

As for what you mention (dusts appearing and disappearing), you won't notice it. The AE interface is sorted by number of items. You'll likely have many more iron ingots than iron dust, so you won't even see when iron dust enters your system.

You should have a separate constant powersource for your AE system to prevent this. (Not that I'm one to talk. My AE system is such a power hog that I have to buffer energy and switch it off when not it use :p)
 

gusmahler

New Member
Jul 29, 2019
171
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You should have a separate constant powersource for your AE system to prevent this. (Not that I'm one to talk. My AE system is such a power hog that I have to buffer energy and switch it off when not it use :p)
That was early in the game. Now that time has gone by, I now have an entire boiler dedicated to AE. I waste a bunch of power, but too much is better than too little.

I was using an oil fabricator to use the excess power, under the impression that the oil fab would act like a matter fab does for EU--only use what's available. But that didn't work--as I expanded my AE system, it's power needs increased, and the oil fab just used too much power.

Am now going to try a squeezer to use as my energy sink to squeeze the excess apples I have in my system. Hopefully it works better.
 

EternalDensity

New Member
Jul 29, 2019
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That was early in the game. Now that time has gone by, I now have an entire boiler dedicated to AE. I waste a bunch of power, but too much is better than too little.

I was using an oil fabricator to use the excess power, under the impression that the oil fab would act like a matter fab does for EU--only use what's available. But that didn't work--as I expanded my AE system, it's power needs increased, and the oil fab just used too much power.

Am now going to try a squeezer to use as my energy sink to squeeze the excess apples I have in my system. Hopefully it works better.

Interesting, thanks for sharing. BTW how many energy units is your AE system using? Mine's only on 201 so far...
 

Zorkk

New Member
Jul 29, 2019
26
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That is most likely my solution.

And I already had planned to modulate every single one of my systems, just for organizational purposes. The thing that scared me the most about using AE is the interface. All those items in the same area, ugh. If I had to deal with seeing partial dusts appearing and disappearing along with just about every sub-processing going on, I'd go nuts.

(snip)

The interface is searchable, so in this aspect I find it better than vanilla chests. No more squinting at the screen trying to that one item out of 64 in your junks chests!!! I don't see any reason to have separate ME networks, other than distance.

Like others have already said, 16k drives are the way to go. I also have 1, 4K drive in a ME chest and that is my overflow.. All my other drives have been formatted. When I find the overflow getting filled with types, I know it's time to adjust my pre-formatted disks and/or create a new one.

Z
 

DREVL

Well-Known Member
Jul 10, 2013
1,251
380
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Love. It. Move to ae as soon as you can. The remote access to your entire inventory whereever you are relatively speaking is game breaking. The consolidation of space is amazing. The inputs and outs are tedious and probably not worth the time if you just put down xy fabricators everywhere or stuff like that.
 

gusmahler

New Member
Jul 29, 2019
171
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Inputs and outputs are tedious? What? That's a very important part of AE.

E.g., put an export bus on the top of a macerator, and an import bus on the side. The export bus will automatically export every iron ore you get and put the iron dust into AE. You put another export bus on a powered furnace, induction furnace, etc., and put an import bus on the side. Then you can set it up so that you automatically get the dusts smelted into ingots.

Export bus and import bus are much better than BC pipes because things don't spill out of them. E.g., I have an alveary for oil bee production. It tries to put both oily combs and propolis into a centrifuge. It was set up with pipes before. It worked fine at normal speeds, because it would process the comb and the proplis would come much later. But when I upgraded the alvearies with frames, it became too fast. There would still be propolis in the squeezer when the next oily comb would be ready. Since there was no place for it to go, it spilled to the ground.

I changed it to AE. The oily combs and the propolis both go to AE. The centrifuge has an export bus on it that automatically pulls oily combs and proplis from AE and puts it in the centrifuge. Here's the thing. If the centrifuge can't accept it, it won't import it So if there is propolis in the centrifuge and another proplis goes into AE, it sticks the proplis into the centrifuge. But if an oily comb comes into the system, it waits until the centrifuge is empty before it puts the oily comb in there.

Same thing with scrap and matter fabricators. My base is solar. So during the day, it has a lot of power, but during night, it doesn't. On my old base, where I had recyclers connected via BC pipe to the matter fab. I was constantly having problems with this fact. If I didn't make scrap quick enough, it would be fine at night, but burn through all the scrap during the day. If I made scrap quick enough to handle the day, it would spill all over the floor at night. AE doesn't have that problem. Scrap gets imported into AE and exported to the matter fab. Excess is automatically stored in AE.
 

DREVL

Well-Known Member
Jul 10, 2013
1,251
380
99
Love. It. Move to ae as soon as you can. The remote access to your entire inventory whereever you are relatively speaking is game breaking. The consolidation of space is amazing. The inputs and outs are tedious and probably not worth the time if you just put down xy fabricators everywhere or stuff like that.
 

EternalDensity

New Member
Jul 29, 2019
1,428
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For anyone interested in AE interfaces, here's some AE interfaces set up to fill REC frames and tesseract frames (Liara made it):
2013-07-12_09.56.20.png
 

gattsuru

Well-Known Member
May 25, 2013
364
103
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Those are AE Energy, which so it's only about half that in EU. Still a pretty sizable setup.
 

namiasdf

New Member
Jul 29, 2019
2,183
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Oh thank goodness. I thought I was eating that much power already and wouldn't be able to keep up. I can expand... DOUBLY.