Ok I did finally decide to restart and Looking for few things.

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Daihok

Guest
Ok i did finally decide to restart. Still gonna be a 1.12.2 pack. I know I need to make up my mind. The more im playing through my current pack i was playing I was just not finding things hard enough Mobs even with mo creatures just a joke. So i am actually looking for couple things in this pack. Looking for good Mob mods with scary creatures ect. Also am looking for some sort of sound pack maybe with scary as hell music/sounds ect. Gonna tweak this pack alot maybe even some recipes. Gonna be good mix between tech and magic. Only real magic i have added in so far is astral sorcery and Botania. If anyone knows any other good magic mods for 1.12.2 that would be great.
 

LordPINE

Well-Known Member
Jan 2, 2016
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Abyssalcraft could fit quite nicely, with it somewhat lovecraftian theme. Should be pretty scary, especially if you randomly find one of the biomes. Infernal mobs is also always good for making things more difficult, but I'm not sure it updated to 1.12. Embers could be a nice magic/tech mod, with its steampunk like theme. Silent's gems is a nice alternative to tinker's, being just a little less op in the early stages of the game. For tech, industrial foregoing is the updated mfr, and you could try mekanism, as long as you find a way to either disable its steel generation, or gate it after having gathered a lot of steel. Just make sure to adjust the power generation and conversion values to stop it from breaking the balance in the pack.
 
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Daihok

Guest
Yea im currently trying to figure out how to change recipes. I have never done that before. Cause there are some IN mekanism, thermal and actually additions i would like to change to make harder or remove some all together. Also as far as making things a little harder, so far have added in bloodmoon, nightmares, mutated mobs, evilcraft and abyssalcraft. Not sure how much of a difference those will make as far as mobs go.
 
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