normal lagg?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

jetflight

New Member
Jul 29, 2019
233
0
0
when do u start lagging normaly, i had 1000 chickens and that was too much even though i have pretty decent computer, normal?
how can u improve that? if my base gets bigger and and have a few more chunk loaders my max would be reached fast.
 

Larroke

New Member
Jul 29, 2019
301
0
0
Yeah, 1000 chickens is bad....

if you're playing SSp, remember the server is also your computer, so your getting hit twice as hard. If its SMP, well the server's doing alot as well plus you have bandwidth/lag that can also cause you video lag.

Lag will get horrible, but you learn to live with it. The more automation, the more thinking things, the more moving things you put into your base, the more lag you will have. But generally, I find it worth it.
 

Poppycocks

New Member
Jul 29, 2019
1,914
0
0
when do u start lagging normaly, i had 1000 chickens and that was too much even though i have pretty decent computer, normal?
how can u improve that? if my base gets bigger and and have a few more chunk loaders my max would be reached fast.
What you're looking at is the sound spam problem. And depending on the size of the space you're holding those poor chickens in, they could also be producing a massive amount of hit-box checks. I encourage you to build a machine which'll keep the number of chickens to a reasonable number and your problem will vanish.

You may want to avoid:
  • high amounts of living entities, especially in a tight space (sounds spam, hit-box check spam)
  • high amounts of entities in general, dropping cobble from your quarry on the ground is bad, mkay? (too many faces to render, too much ram used to keep said entities loaded)
  • blocks which produce many light updates, very short timers are a good example, try designing without them (light updates are costly cpu-wise)
  • large pipe systems, items in pipes re-calculate possible paths every meter
  • causing too many block updates, having many pistons fire at once is an example, large redstone systems as well, those double as blocks which cause light updates.
You can minimize "lag" if you avoid things like that.
 

Zelfana

New Member
Jul 29, 2019
813
0
1
You should not have over 500 entities, Minecraft is very CPU intensive and poorly optimised and all those chickens are rendered even if you can't see them so it causes serious lag. There is no real need to have that many chickens for you alone. What are you doing with them?

Oh yeah, the sounds are also a huge problem. New sound will always interrupt an old one and all the chickens try to play their own sounds for random clucking and feet walking and also water splashes if you have them in water. Updating LWJGL can help but it is still very noisy.
 

Guswut

New Member
Jul 29, 2019
2,152
0
0
I'd love to know what you had 1000 chickens, as that may be part of the issue. Are you attempting to product a machine that can automatically make cakes, and send them to you via an ender chest? Perhaps you are stocking up a massive egg cannon?

500 skeletons is usually enough for my computer to start becoming sluggish, and my computer is fairly modern, so I'd say it is a "normal" level of slowness. Good luck!
 

jetflight

New Member
Jul 29, 2019
233
0
0
I'd love to know what you had 1000 chickens, as that may be part of the issue. Are you attempting to product a machine that can automatically make cakes, and send them to you via an ender chest? Perhaps you are stocking up a massive egg cannon?

500 skeletons is usually enough for my computer to start becoming sluggish, and my computer is fairly modern, so I'd say it is a "normal" level of slowness. Good luck!

dont have diffrent shard yet so thats my only way in getting exp, and my combat turtel fell behind in killing them somehow :D
ok i will try to avoid that stuff in future a bit and hope its ok,

2h2ni9h.png


thats how it looked befor i killed the chickens :D


any idea why i am getting this error all the time?
2zrl4q8.png
 

Larroke

New Member
Jul 29, 2019
301
0
0
For chickens, you can put a dispenser on a logic gate set up that's triggered by when the dispenser is filled up. Once it detects its inventory is full (pipe gate) it will allow itself to be triggered again (AND GATE) this should prevent you from getting much more then 70ish chickens, put a relay/hopper or two on it to expand your count. You could get fancy, have it raise a wall up so you can't hit the chickens until it has enough eggs to refill the killing chamber :)

I used a similar set up to process chickens early on in my mystcraft discovery phase... The system detected a full dispenser, triggered a timer to wait 5 minutes (grow up new chickens) while eggs filled up a relay, then torched the room collecting the stuff, and dumping the saved up eggs into room as new chickens... rinse/repeat forever.

'm still eating fried chicken to this day.. Yummy.
 
  • Like
Reactions: jetflight