While I don't disagree with you malicious, I find that Monster is "too much" for new players. Again, IMO LOL
You are correct tho' Monster is.. well.. a monster of a pack, and a tonne of fun to play. But for newbies, who don't want to spend more time on a wiki than playing, maybe a smaller, lighter pack will do.
The idea behind the Monster pack (IMO, correct me if wrong) is that it allows anyone to set up their own modpack.
Don't forget, in the FTB launcher, you can edit each modpack and remove any mod that you don't like or don't need or just don't understand and don't want to deal with.
So a person could use Monster pack, but remove all mods except for a few - such as the ones that MaliciousBloke recommended and as zemerick said.
My suggestion is for the OP to play Monster, but before starting click the "Edit Mod Pack" button and remove all the mods except the basic ones - Thermal Expansion 3, Applied Energistics, Tinkers Construct and Buildcraft, for example.
Once you get a feel for using those few mods (the essential mods IMO), then restart a new world but don't edit the modpack this time. Now you know the essential mods, you can get a base up and running, and then you can begin to experiment with the other mods in the modpack, like Thaumcraft and all the other great stuff.