Hey, just started messing about with the making of a Minecraft mod. I have been playing since early alpha and jumped on the mod-train in about 1.2.5, starting with Tekkit and moving on to FTB as soon as it released.
I am a fairly experienced programmer and soon to be university graduate, so I have the general knowledge of "backbone" stuff... My questions are more specific to minecraft modding:
1: What is the specific reason I should compile for Java 6 and not Java 7? (or rather, what's holding people from using Java 7 - I suspect Apple products, but can't be sure).
2: Where do modders hang out? I see a lot of discussions on mods on this forum, but not much about making them.
3: Even though I've pretty much decided to go with Forge, I'm curious... Are there any options out there? Are there any upsides to making a mod independent of Forge or another API?
That's all I can think of right now, if you have any other tips, feel free to share... Otherwise I hope I'll see you sometime during the summer, with an alpha version ready to crash your games!
I am a fairly experienced programmer and soon to be university graduate, so I have the general knowledge of "backbone" stuff... My questions are more specific to minecraft modding:
1: What is the specific reason I should compile for Java 6 and not Java 7? (or rather, what's holding people from using Java 7 - I suspect Apple products, but can't be sure).
2: Where do modders hang out? I see a lot of discussions on mods on this forum, but not much about making them.
3: Even though I've pretty much decided to go with Forge, I'm curious... Are there any options out there? Are there any upsides to making a mod independent of Forge or another API?
That's all I can think of right now, if you have any other tips, feel free to share... Otherwise I hope I'll see you sometime during the summer, with an alpha version ready to crash your games!