New Mod: Thaumic Machina - Expanding Thaumcraft in a more mechanical and theoretical light

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ModMyMC

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Jul 29, 2019
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Thaumic Machina - Expanding Thaumcraft in a more mechanical and theoretical light

http://www.minecraftforum.net/forum...1-7-10-open-beta-thaumcraft-4-2-addon-thaumic


jcm2606 said:
Thaumic Machina is an addon for Thaumcraft 4 which seeks to do one thing, expand Thaumcraft in a more mechanical and theoeretical light. To do this, my addon does alter the lore of Thaumcraft and Thaumaturgy as a whole to make the whole "backstory" make more sense relative to my addon, however it does so in a way that does not press onto Thaumcraft or any of it's other addons.

NOTE: This addon is currently WIP, only a few things I have functional, one of the main things within the mod, Wand Augmentation, is for the most part functional. There will be small changes in Wand Augmentation as I update the mod, namely a new wand instability mechanic. Just keep this in mind.

Research
Thaumic Machina introduces new "mechanics" to the research minigame and overall mechanic that Azanor has developed and perfected over the various Thaumcraft releases. Thaumcraft 2 had a fairly linear research mechanic, you use a block which has random chance to complete your researches and also find them for you. Thaumcraft 3 set the normal for Thaumcraft research currently by introducing a whole new mechanic to research that directly involves the player. Thaumcraft 4 raised the bar by introducing a minigame which can not be completed the same way every time, like how Thaumcraft 3's research could, but not be completely random and linear like Thaumcraft 2's.

I personally feel that the research minigame and overall mechanic in Thaumcraft 4 is not really meant to have the items be the "points of research", that is, the items being what you're actually researching for and the items being the main thing the research nodes are centred around. Thaumic Machina introduces a new mechanic for researching, known as Concept research.

A Concept is just like normal research, but instead of having the items being the "points of research", it is how the actual items work, the theories that go into the item's function(s), that are. Instead of researching for say Wand Augmentations, you must first research into the concepts and theories that allow Wand Augmentations to function. The downside to this is, some people may feel that researching in Thaumic Machina is quite useless, as you don't get anything back. My view is you do, you get the ability to continue along the tree as your reward for completing the research, but I do recognise that others may disagree, and as such, the exact mechanic behind Concept's is configurable. Don't want to spend time having to complete the minigame like normal? Set Concept's to be secondary purchaseable research. Don't want to spend the time AND aspects on the minigame? Don't worry, set the research to auto-unlock.

Do note, that I do have other research "mechanics" planned, such as a choice-based researching branch system, where you're given

Post Author: @Fixided