No. I said from one mod. I want blocks from one mod to look coherent and look as if they were from one mod. (Actually, I want that for all mods eventually, because I hate the idea of players having to discern between mods at all. But that's another story)
I agree that the textures from one mod should look unified, but still distinguishable within the mod. I think that each mod should generally have a different visual style, because it would be boring if everything looked like white cubes, but when making modpacks, I want to feel like I'm playing one big mod made of smaller but working-together mods. Which is why mod-sorting pipes bother me, as well as having 5 different types of copper - they make it less unified and split up the mods. IMO, an ounce of mod-interaction is worth a pound of new features in mod updates.
Not to say that some mods should have separations. For example many people suggest a botania mana to life essence flower, which I personally think is a terrible idea.
But this is supposed to be about textures, not flowers. I think buildcraft needs a unified but distinguishable "that's buildcraft" style, and the individual blocks should be identifiable, but it shouldn't have 5 styles in one mod.
(As I side note, I had an idea for a mod called Oreverride (or something more creative ) which allows you to choose an oredict item from one mod, and it "replaces" the other mods, like a TCon smeltery would output the ingot you chose, and ideally ever major ore processing mod would also output the specified ingot. Kind of like a global ore camouflage from AE2.)
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