Never Too Much?

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RedBoss

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Jul 29, 2019
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It looks like the mod community won't really be skipping 1.7. From Mojang tweets, there will be months before 1.8 is released. The huge linchpin for many tech mods, TE, may also show up soon with tweets from the CoFH account suggesting KL has "free time." Basically the stars are aligning for 1.7 to be a pretty rich source of new mod packs.

With that said, a definite trend from 1.6 is the HUGE modpack. Collections of over 180 or more mods can be found in many packs. It can be argued whether these types of packs actually have a theme. It may be safe to call the theme of tese packs, "All The Things!" But whatever we categorize them as, huge mod packs are probably here to stay as we upgrade with vanilla.

Will you continue the large modpack trend of 1.6? Will you be willing to forge your own pack as 1.7 and beyond makes user less and less dependent on pre-made mod packs?

Using a pack with one energy system, like RF, is still no guarantee for a lean pack. TE addons are increasing, and RF compatible mods are plentiful even now. The problem is the same with Thaumcraft and it's add on family. Not to mention Blood Magic and the increasingly fun Web of interaction that TC addons have with his rising mod.

I for one will be going it alone. I'm open to new mods, but I'm pretty comfortable with my personal favorite mods now. I've started playing in modded 1.7 and I'm having fun with only 30 mods, none of which are new to this version of MC. I'll be adding things as more nods become available but I know my selections will be few.

So, what are you planning? There's definitely time to decide of course.
 

Staxed

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Jul 29, 2019
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I'm working on a private 1.7.2 pack for VG at the moment and have been pondering this thought as well. Leaning more towards a leaner pack (at least leaner towards the mods that use a lot of resources). I don't think I've used a default pack without altering it since 1.4, so beginning to create our own just seems like the way to go.
 
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epidemia78

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Jul 29, 2019
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Unless some monumental mod comes along that changes everything, Im just going to wait at least til 1.7 is nearing the end of its cycle before I even think about updating. If ever. I skipped the 1.5 branch entirely and just played 1.4.7. When the time comes I will probably obsess over what mods I will add and end up with "too many" like I always do.
 
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rhn

Too Much Free Time
Nov 11, 2013
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Unless some monumental mod comes along that changes everything, Im just going to wait at least til 1.7 is nearing the end of its cycle before I even think about updating. If ever. I skipped the 1.5 branch entirely and just played 1.4.7. When the time comes I will probably obsess over what mods I will add and end up with "too many" like I always do.
Going to have to join this camp. Its going to be a long time until we see stable well polished 1.7 packs. Only just got started with Monster, so will probably see that out until the time we get some replacement for that(one way or the other).

I see the reason behind the "one energy system" packs, but I don't like it. One of the things I enjoyed most have been setting up all the different kinds of energy networks and managing them. If we are going to stick with the RF system in the future I personally hope that there will be some complexity added into it. Right now it seems like you can just faceroll some components out and it would probably run.

As for the pack sizes then I think I am going to stick with the larger modpacks. I play MC to build stuff, not to fight mobs, explore, do quests etc(there are plenty of better games for that IMO). So when I play I want as big a selection of items to build with as possible(while still keeping it playable).
 

midi_sec

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Jul 29, 2019
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I for one will be going it alone.

I am likely following suit. The last actual "modpack" I played extensively was mindcrack 1.4.7 and then ultimate. I've been playing most of 1.6 on a custom pack I've put together, has around 120 mods, themed around the Final Fantasy realm. If you couldn't picture it fitting in with that world, it isn't in my pack. Magitech to the max.

The move towards RF as the one ring to rule them all is a big turnoff to me personally. Why even bother loading up a ftb pack when I know that certain mods I enjoy have 0 chance of being included with the rest of the "popular" mods? The answer is simple.
 
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Brian Cherrick

Well-Known Member
Jul 5, 2013
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I will probably just play 1.7 in single player for the time being. At least until the mods I enjoy playing have 1.7 counterparts. I like tech mods like Rotary/Reactorcraft, big reactors, gregtech, and so on. So until all my favorite mods are updated for 1.7, I doubt I will upgrade my server to it. Besides I still got so much shit in 1.6.4 to do. Bee breeding, treebreeding just to name a few. But when it comes time to play 1.7, I will likely take an existing pack, and add what I like that is missing to it.
 
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MacAisling

Popular Member
Apr 25, 2013
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Kearneysville, West Virginia
For 1.6.4, I've taken the DW20 pack, removed most of the big legacy mods (basically cutting the pack in half), and added a couple interesting mods. For 1.7 I'd like a Resonant Induction pack & I'll either add that to a TE/TiCo/AE/ThaumC pack or play 2 separate small packs.

I'm beginning to feel that I rely too heavily on Mystcraft link books & cheaty resource ages, so I might drop it in 1.7 to push me to go for the AtlantiaCraft stargates I'm designing my bases for.