It looks like the mod community won't really be skipping 1.7. From Mojang tweets, there will be months before 1.8 is released. The huge linchpin for many tech mods, TE, may also show up soon with tweets from the CoFH account suggesting KL has "free time." Basically the stars are aligning for 1.7 to be a pretty rich source of new mod packs.
With that said, a definite trend from 1.6 is the HUGE modpack. Collections of over 180 or more mods can be found in many packs. It can be argued whether these types of packs actually have a theme. It may be safe to call the theme of tese packs, "All The Things!" But whatever we categorize them as, huge mod packs are probably here to stay as we upgrade with vanilla.
Will you continue the large modpack trend of 1.6? Will you be willing to forge your own pack as 1.7 and beyond makes user less and less dependent on pre-made mod packs?
Using a pack with one energy system, like RF, is still no guarantee for a lean pack. TE addons are increasing, and RF compatible mods are plentiful even now. The problem is the same with Thaumcraft and it's add on family. Not to mention Blood Magic and the increasingly fun Web of interaction that TC addons have with his rising mod.
I for one will be going it alone. I'm open to new mods, but I'm pretty comfortable with my personal favorite mods now. I've started playing in modded 1.7 and I'm having fun with only 30 mods, none of which are new to this version of MC. I'll be adding things as more nods become available but I know my selections will be few.
So, what are you planning? There's definitely time to decide of course.
With that said, a definite trend from 1.6 is the HUGE modpack. Collections of over 180 or more mods can be found in many packs. It can be argued whether these types of packs actually have a theme. It may be safe to call the theme of tese packs, "All The Things!" But whatever we categorize them as, huge mod packs are probably here to stay as we upgrade with vanilla.
Will you continue the large modpack trend of 1.6? Will you be willing to forge your own pack as 1.7 and beyond makes user less and less dependent on pre-made mod packs?
Using a pack with one energy system, like RF, is still no guarantee for a lean pack. TE addons are increasing, and RF compatible mods are plentiful even now. The problem is the same with Thaumcraft and it's add on family. Not to mention Blood Magic and the increasingly fun Web of interaction that TC addons have with his rising mod.
I for one will be going it alone. I'm open to new mods, but I'm pretty comfortable with my personal favorite mods now. I've started playing in modded 1.7 and I'm having fun with only 30 mods, none of which are new to this version of MC. I'll be adding things as more nods become available but I know my selections will be few.
So, what are you planning? There's definitely time to decide of course.