Nether mobs in overworld

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zedekblue

Active Member
May 16, 2013
34
3
33
Title Nether mobs in overworld

Launcher Type Server

Modpack Custom- Genesis 0.3

Modpack version

Have you modified the pack? Yes

Link to log file Modlist: http://pastebin.com/ZSm15Dnp

Details of the issue I have Biomes O' Plenty installed on this pack, which is a big problem in and of itself. I had to disable half the biomes to fit everything under the 127 threshold.
Anyways, I'm still getting zombie pigmen, ghasts, and magma cubes spawning in the Ocean biome.
If anyone knows how to fix this conflict, please let me know.

Masterlist of configs: https://github.com/zedekblue/LPlusMC/tree/dev/allplayerconfigs



Configs I know of that include biome ID's...
BOP: https://github.com/zedekblue/LPlusMC/blob/dev/allplayerconfigs/biomesoplenty/ids.cfg
BOP 2: https://github.com/zedekblue/LPlusMC/blob/dev/allplayerconfigs/biomesoplenty/biomegen.cfg
BC: https://github.com/zedekblue/LPlusMC/blob/dev/allplayerconfigs/buildcraft/main.cfg
Thaumcraft: https://github.com/zedekblue/LPlusMC/blob/dev/allplayerconfigs/Thaumcraft.cfg
TF: https://github.com/zedekblue/LPlusMC/blob/dev/allplayerconfigs/TwilightForest.cfg



Edit: Also anyone know why and how I can disable the second crafting tab I have? https://dl.dropboxusercontent.com/u/13788042/craft.png

Edit2: Yaaay... My third unanswered support thread... Guess I'll just fuck around until it fixes itself.
 
Last edited:
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zedekblue

Active Member
May 16, 2013
34
3
33
Fixed. Thanks all you helpful people who pitched in.
I set the disabled biomes to 0 to try and avoid any issues or confusion. I guess 0 is still a valid id, and is what ocean uses.
I guess I'll just set them to -1 or something?
 

Henry Link

Popular Member
Dec 23, 2012
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USA - East Coast
I've seen all of the questions you have posted. So you questions haven't gone unread. Its just that no that has read knows the answers you are looking for. Also, this is still summer, so there isn't as much activity on these forums as there used to be. So sometimes have to be a little more patient in getting answers. Hopefully your pack will turn out great.
 

zedekblue

Active Member
May 16, 2013
34
3
33
I've seen all of the questions you have posted. So you questions haven't gone unread. Its just that no that has read knows the answers you are looking for. Also, this is still summer, so there isn't as much activity on these forums as there used to be. So sometimes have to be a little more patient in getting answers. Hopefully your pack will turn out great.

Ah.. Yeah, thanks. It's just easy to get frustrated, I'm used to stuff like Linux or Python where I can find a thousand different answers to any given question online.
At least I'm getting stuff figured out. I'm definitely not asking easy questions, but the lack of replies confirms that my bugs are isolated incidents, which helps in one form or another.

Anyways, thanks for the support. Hopefully I won't have any more issues.
 

Robijnvogel

Well-Known Member
May 8, 2013
533
421
89
They are not really isolated incidents, but with the information you give us, "nether mobs in the overworld", after which every one who has ever had biome id conflicts with the bop nether biomes, would think you have a biome id conflict with those, wouldn't know what to answer, since you said you disabled those biomes AND the ocean biome is a vanilla biome and why would any biome conflict with that?

By the way, biome id -1 is in some cases seen as an alias for biome id 255, so you may want to check if nether mobs are spawning in that biome now.
 

zedekblue

Active Member
May 16, 2013
34
3
33
They are not really isolated incidents, but with the information you give us, "nether mobs in the overworld", after which every one who has ever had biome id conflicts with the bop nether biomes, would think you have a biome id conflict with those, wouldn't know what to answer, since you said you disabled those biomes AND the ocean biome is a vanilla biome and why would any biome conflict with that?

By the way, biome id -1 is in some cases seen as an alias for biome id 255, so you may want to check if nether mobs are spawning in that biome now.

Setting it to -1 actually crashed the game. Deleting them from the config just made BOP regenerate their original ID's. How do I actually disable these biomes? They're all set to false in biomegen, but obviously they're still causing conflicts.
 

Robijnvogel

Well-Known Member
May 8, 2013
533
421
89
Maybe set all of them to 255 and using that as a "trash" biome id, to which you map all your disabled biomes?