Go then, there are other worlds then this. Now that I've found a base, I happen to remember there's a place or two that I could also be exploring. Took a fluxed diamond to make it open, instead of a normal one, but the flowers are the same. Into the twilight.
I'm more familiar with the nature of this place, with the twilight, then I am with the ever shifting worlds I am sent into. Simple enough to take a bit of glowstone, the raven feather, and torchberries for the map to the region.
Seems though, I can always be surprised. I'd heard of such a tree, in notes left by others, but not encountered one before, there's something special near here.
Never seen a quest ram before. I could picture being really excited by the blocks of gems that it rewards to me. The wool is a low enough cost, and the few not on the local beasts are easy enough for me to make replacements for. It's not a huge reward for me now, but it is very nice for the cost. An unusual creature, but this does make it complete.
This place is far more hostile then any other time I've been here. I've never seen a naga this aggressive, this fast, and this dangerous. It's a good thing that I've come so very well equipped to handle it.
The litch, this one more terrifying then most. While this one is only infernally boosted, one of the minions is blazing with the flames that mark it as a much more dangerous foe. All three of them are invulnerable to everything but the reflected shots as normal, but that is complicated by the effects. Blinded, against a foe that can make itself hard to see, it took longer then normal to take it down. The floor had mostly burned away. I'd nearly lost my sword as it was taken from my hands and just barely missed those flames. Risky, dangerous, and a far more interesting fight compared to climbing the tower.
Some of the protections that were in this place seem to have been shifted. I seem to not need to have to take down the hydra to gain protection against the cold before trying to face the yeti. There was a patch of the snowy lands near where I breached into this world, thus I sought to claim this for myself before the others.
With the yeti fur as additional warmth, a quick flight up the glacier, and there is the castle of the winter queen. While some of the towers are ones that it's better to fly up into, this one has a slightly strange way of being built. The top chamber isn't at the top, it's one of the scattered bits there, and the walls of all of them are thick, slow to break. Better to just go in through the inside, and the rewards, well worth my trouble. I'm oddly fond of one of the types of bow sometimes found here.
Face to face, the Snow Queen isn't as hard a fight. I can just tank her to the ground with swings, corner her, and not have to wait for her to try to attack me. Unlike the other bosses before her, she's not nearly as boosted and empowered as them, so she fell rapidly and I was able to continue to clear this space.
Next I went to face the maze. With my map, and a maze token to craft another, I was able to locate a hidden vault. The most impressive bit of treasure that the vault could have given me, wasn't in there. Sometimes I guess I just am not going to get a maze breaker. Such things happen.
Minoshroom wasn't quite in the center of the maze, but was easily enough found, and due to having a nice powerful bow, easily taken down. I'm not entirely sure why she's locked up and so easily taken down, I'm starting to feel strange about it, could she be a captive?
I don't know how, or why, the hydra fell so rapidly. I suspect a critical blow from my sword combined with a reflected shot right into the open mouth of that head. I've little left from this fight beyond the trophy and the accomplishment. Something is lacking when it's just that easy.
The tower of the Ur-Ghast, home of many monsters and minions that I'm glad to be able to skip by going up the outside. A few swings with my sword did almost nothing, but it fell to only a few shots from my bow. Multishot is a most wonderful ability on a bow.
Likewise I didn't have to bother with the beans of the troll cave, just go up and visit the giants and fight them face to face. I've said it before, it's a bit like fighting myself, or perhaps my reputation, so very much larger then life in this world. A pick, no matter how large, is no match for a sword like mine.
Taking the pick to the obsidian of the wall should do nothing. A stone pick is rarely able to break obsidian. And yet, the wall does come down, and within a lamp of cinders. I could have skipped, but I did want it as a relic of the past, if nothing else.
Easy enough to fly over the wall of thorns, I didn't have to use the lamp to tunnel through, and yet I did want the roses. I stayed in there for a while, collected what I wanted, and then used the lamp as I flew out to let myself escape and fly to the castle.
I've seen the castle once before, but it's a bit more complete this time. I'd never seen this basement and the note that I'd be fighting here to obtain part of the talisman needed to get through the final field.
Inside this violet field would be the final challenge. Not just on a sign, but in floating words burning in the air. It asks me to wait. I'm more comfortable waiting at home though. I've taken what loot I need here, materials enough to make a few more seeds, and I won't have to come where again.