NEI and ModTweaker/MineTweaker not working together

  • Thread starter SpookySkarySkeletongs
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SpookySkarySkeletongs

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I am creating a modpack for mainly my friends to use but I may make it public in the future and I would like to make it as clean as possible. The pack includes multiple types of the same metals, such as Steel.

Tinkers' Construct pours Steel and casts it into TiC type Steel. I have fixed that, so that it will always produce Metallurgy Steel (the centralized metal mod of the pack) and now want to remove the TiC steel from the NEI menu so that it does not exist.

This really isn't too big of an issue but it's kind of annoying.

My ModTweaker/MineTweaker code line is using the example:

NEI.hide(<minecraft:bread>);

However it will not load and gives me an error during /mt reload.

I am using:
- Minecraft 1.7.10
- Minetweaker3 3.0.10B
- ModTweaker2 0.9.6
- NEI 1.0.5.120

Can anyone help me fix this?
 
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SpookySkarySkeletongs

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Apparently ModTweaker cannot find NEI even though it is installed?
 

erindalc

Popular Member
Mar 3, 2015
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I've looked at this mod, but not too much into it. Will this automatically convert any picked up/crafted items to a single form of it from the Oredictionary? Also, I still want to hide the other ingots from NEI because I don't want them to seem like they are in the game at all.

It will convert crafted items and I believe it hides other ingots from NEI/JEI, I know it does in 1.10 not sure about 1.7.
 
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SpookySkarySkeletongs

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Okay thank you very much I will look into this mod more! :)