I chime in heavily on these type of threads. I do so mainly because its a pet peeve of mine to see extravagant machines or systems laid out in roughly hewn caves with dirt and cobble everywhere.All this talking about buildings and nice things,
It... it.....
I cant handle it anymore
*leaves*
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I once made a mystcraft island age, and used it's contours to define the shape of my "castle". Ended up with this massive base of four floors which had two towers with in it (which were originally two small hills on the original island).In my opinion, the build could use something to make it less "perfectly square, built on perfectly flat ground". It really needs something to make it more dynamic. When people decide to build a castle I always argue for them to do it on "natural" terrain and build the castle to follow the terrain. It works so much better visually and realistically.
If I were to go forward from what you build, I would have to try and build buildings/towers upward in the middle in terraces, to try and give it some indication that it was actually build on a strategically sound position.
Hiding pipes & wires is always a problem with mod play. Mainly because most players only build 1 block thick walls. Building structures with 2 or 3 block thick walls solves this problem and opens room to really give texture to a build.
Or it becomes a great challenge for your microblock/Facade/whatever skillsBut yeah since some wires/cables are not compatible with neither microblocks or facades, I do employ 2-3 block thing floors/ceilings in many places.
I chime in heavily on these type of threads. I do so mainly because its a pet peeve of mine to see extravagant machines or systems laid out in roughly hewn caves with dirt and cobble everywhere.I'll help anyone with a desire to focus on aesthetics.
Note: I do not intend to knock anyone's play style. Just voicing my views