Need Some Ideas For My Castle!

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All this talking about buildings and nice things,
It... it.....
I cant handle it anymore
*leaves*
:P
 
All this talking about buildings and nice things,
It... it.....
I cant handle it anymore
*leaves*
:P
I chime in heavily on these type of threads. I do so mainly because its a pet peeve of mine to see extravagant machines or systems laid out in roughly hewn caves with dirt and cobble everywhere. :eek: I'll help anyone with a desire to focus on aesthetics.

Note: I do not intend to knock anyone's play style. Just voicing my views
 
In my opinion, the build could use something to make it less "perfectly square, built on perfectly flat ground". It really needs something to make it more dynamic. When people decide to build a castle I always argue for them to do it on "natural" terrain and build the castle to follow the terrain. It works so much better visually and realistically.

If I were to go forward from what you build, I would have to try and build buildings/towers upward in the middle in terraces, to try and give it some indication that it was actually build on a strategically sound position.
I once made a mystcraft island age, and used it's contours to define the shape of my "castle". Ended up with this massive base of four floors which had two towers with in it (which were originally two small hills on the original island).
Looked good, never finished it...
 
Hiding pipes & wires is always a problem with mod play. Mainly because most players only build 1 block thick walls. Building structures with 2 or 3 block thick walls solves this problem and opens room to really give texture to a build.

Or it becomes a great challenge for your microblock/Facade/whatever skills :p But yeah since some wires/cables are not compatible with neither microblocks or facades, I do employ 2-3 block thing floors/ceilings in many places.

Agreed. It just seems that the buildings become huge. Every single-block wall now triples in depth at a minimum, and that can quickly turn a small building into a much bigger one.

But I've always known that's the right solution, and I've seen people use it very effectively to make impressive bases where everything looks awesome because it's flush and the wiring is all hidden.

I'm more the type that I want/need microblock covers to work with EVERY wire/pipe/conduit in the game rather than build "chases" into my bases.
 
I chime in heavily on these type of threads. I do so mainly because its a pet peeve of mine to see extravagant machines or systems laid out in roughly hewn caves with dirt and cobble everywhere. :eek: I'll help anyone with a desire to focus on aesthetics.

Note: I do not intend to knock anyone's play style. Just voicing my views

Well then, what would one do to make pretty the interior of Bloke Towers:

2014-07-07_21.48.38.png ?

Currently the ground floor is dirt and stone, except for one side which is my magical crops farm. Normally i'd say "PRETTY MARBLE!" for the floor, but the exterior of this one is marble so it's a bit redundant :P
 
If you have mariculture or engineers toolbox the limestone from either goes really well with the grey of stone bricks.
 
I'd use something dark like spruce wood. Maybe pick a variation using the Chisel mod. The oak upstairs looks nice, but its so light that it kinda gets lost in the guild's color scheme. Or some Chisel carpet in red for the front entrance.

I'm also a fan of BIG builds. Look st Bloke Towers. Its a nice build but that smeltery is crammed into that front room.if it was exactly twice as big, two things are available. More room to install gadgets and more room for detail. We have 100x the options of vanilla yet we build on a smaller scale.
 
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