Details first!
Host: verygames.co.uk
Modpack: Monster 1.0.5
Mods added: Archimedes Ships, Traincraft, Ars Magicka 2, Binnie's Mods (latest 1.6.4 approved version).
Players: 16-slot, 7 players active.
Now before getting the obvious "check with your host" reply, I already opened a ticket with them and awaiting a reply. Just thought I'd bounce it off you guys too, as I'm pretty sure I'm gonna get the "it's the modpack's fault" reply from my hosts.
In the past few days, I had noticed a severe server degradation to be point of being unplayable. A /forge tps gave me like 6tps, which is appalling. Tweaking here and there and exploring heavy chunks with Opis did improve slightly, but was still giving me 45ms in the overworld.
This morning I decided to reinstall the server (and keep the map of course) and all the performance problems went away. It's a steady 20tps, at 26ms'ish, so I'd say it's more than fine.
However I keep finding my server being shut down by my host automatic "protection" with the below history:
I cannot understand what could be causing such a heavy CPU load, when ingame everything seems all fine and dandy. It's a relatively young map too, so there's not much technology going on except the usual starter TE machines, and a bit of IC2, but nothing big really.
The funny thing is, that this seems to happen only when there are no players online. If there are 1 or more players online, the server stays up for hours without a single complaint. The moment there are no players, it shuts down again with the same error.
Even if you see our server logs, it never complains of being overloaded with the usual "cannot keep up messages".
I'd really appreciate the opinion of you guys.
Thanks.
Host: verygames.co.uk
Modpack: Monster 1.0.5
Mods added: Archimedes Ships, Traincraft, Ars Magicka 2, Binnie's Mods (latest 1.6.4 approved version).
Players: 16-slot, 7 players active.
Now before getting the obvious "check with your host" reply, I already opened a ticket with them and awaiting a reply. Just thought I'd bounce it off you guys too, as I'm pretty sure I'm gonna get the "it's the modpack's fault" reply from my hosts.
In the past few days, I had noticed a severe server degradation to be point of being unplayable. A /forge tps gave me like 6tps, which is appalling. Tweaking here and there and exploring heavy chunks with Opis did improve slightly, but was still giving me 45ms in the overworld.
This morning I decided to reinstall the server (and keep the map of course) and all the performance problems went away. It's a steady 20tps, at 26ms'ish, so I'd say it's more than fine.
However I keep finding my server being shut down by my host automatic "protection" with the below history:
[02-03-2014] [06:31:30 PM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 151% (RAM: 1256 MB, 0 players, ptime 45:57). Map corrupted or plugin problem. Server paused.
[02-03-2014] [05:30:31 PM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 152% (RAM: 1216 MB, 0 players, ptime 18:10). Map corrupted or plugin problem. Server paused.
[02-03-2014] [05:10:20 PM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 148% (RAM: 1226 MB, 0 players, ptime 19:01). Map corrupted or plugin problem. Server paused.
[02-03-2014] [04:30:33 PM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 144% (RAM: 1251 MB, 0 players, ptime 19:36). Map corrupted or plugin problem. Server paused.
[02-03-2014] [12:40:24 PM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 142% (RAM: 1190 MB, 0 players, ptime 21:56). Map corrupted or plugin problem. Server paused.
[02-03-2014] [12:15:25 PM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 148% (RAM: 1190 MB, 0 players, ptime 18:37). Map corrupted or plugin problem. Server paused.
[02-03-2014] [11:45:22 AM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 162% (RAM: 1242 MB, 0 players, ptime 18:50). Map corrupted or plugin problem. Server paused.
[02-03-2014] [10:35:17 AM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 161% (RAM: 1230 MB, 0 players, ptime 18:56). Map corrupted or plugin problem. Server paused.
[02-02-2014] [11:00:36 PM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 167% (RAM: 1208 MB, 0 players, ptime 19:33). Map corrupted or plugin problem. Server paused.
[02-02-2014] [02:40:25 PM]
[Automatic - VeryGames] Problem: CPU usage abnormal: 149% (RAM: 1246 MB, 0 players, ptime 25:16). Map corrupted or plugin problem. Server paused.
I cannot understand what could be causing such a heavy CPU load, when ingame everything seems all fine and dandy. It's a relatively young map too, so there's not much technology going on except the usual starter TE machines, and a bit of IC2, but nothing big really.
The funny thing is, that this seems to happen only when there are no players online. If there are 1 or more players online, the server stays up for hours without a single complaint. The moment there are no players, it shuts down again with the same error.
Even if you see our server logs, it never complains of being overloaded with the usual "cannot keep up messages".
I'd really appreciate the opinion of you guys.
Thanks.