Need Help Making a Mystcraft World

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taintedcake003

New Member
Jul 29, 2019
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I am trying to make a world that's just a ton of floating islands to build my base in. Being a mystcraft amateur, I need some help with what order to put the pages in and such.

Everything I want:

Biomes:
autumn forest biome
badlands biome
desert biome
enchanted forest biome
forest biome
garden biome
jungle biome
magical forest biome
meadow biome
mesa biome
oasis biome
origina valley biome
plains biome
rainbow forest biome
savanna biome
tropics biome

Other:
Eternal Day
No weather
If possible, for there not to be random mineshafts and stuff floating all over.

Any help is much appreciated, thank you :)
 
I do not know how the mechanics for the floating islands are but you could test an age out by placing the pages like this (main biome(pick one) > single biome > void world > zenith > normal sun > nadir > normal moon > no weather > all of your biome pages > floating islands > caves > ravines > dungeons > starfissure > villages > clear modifiers )
I may have missed a few pages and not got some of their names correct but off the top of my head that should get you something along the lines you are looking for if you can stack biome pages on the floating island modifier that is.
From personal experience maybe it is because I do not understand the zenith/nadir thing the eternal day can be a bit off at times and work when it wants too. I have gotten 3/5 eternal day ages to work using the layout above for the sun/moon.
The other thing that is purely luck is the things that you do not what in the world like the mineshafts AFAIK mystcraft ages are created with a number of modifiers and if you do not have the number it wants it randomly chooses some for you to meet that number. That is why I added the caves > ravines > dungeons > starfissure > villages to hopefully add the number it wants in there, aside from the villages which you can just quarry out nothing else added should add any structures to the world except of course the library's.

Hopefully I explained it good enough to get a basic understanding of mystcraft, because it is so iffy you need to understand what each thing adds and why to be able to troubleshoot the problems. Once you get comfortable with it you can do things like tweak the colors to be what you want them to be.