I'm experimenting with another modpack, one that is considerably hardcore and focused on survival in a lightless void. I want to make the water salty, but the enviromine configs don't seem to be applying that specific biome change, but the other changes such as air quality in that same file are working..
In the enviromine configs, there is this. The first thing you see is the cave biome changes, which are default. The ones below it are my added changes
biomes {
Caves {
I:"01.Biome ID"=23
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=31.819805153394636
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
The_Last_Millenium {
I:"01.Biome ID"=-666
B:"02.Allow Config Override"=true
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=31.819805153394636
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.9
}
}
In the enviromine configs, there is this. The first thing you see is the cave biome changes, which are default. The ones below it are my added changes
biomes {
Caves {
I:"01.Biome ID"=23
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=31.819805153394636
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
The_Last_Millenium {
I:"01.Biome ID"=-666
B:"02.Allow Config Override"=true
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=31.819805153394636
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.9
}
}