i was playing with my nuclear reactor map and managed to streamline the lag a bit. part of the process was figuring out how to automate the breeder reactor. At first i had a turtle managing it. It would get depleted isotope cells, insert them into the proper slots and wait for the breeder to do its thing. this also involved turning the reactor on/off so it doesnt waste the uranium cells in it. But this only works fine...if you dont turn off the game. if I shut down the map while the turtle was in the middle of a breeder cycle..i didnt have a way of restoring the state the turtle was in and i would have to babysit the reactor until the depleted cells were recharged.
So here comes a simple and very elegant fix:
there are 4 routers pulling and adding items to the reactor. the front 2 you see pull recharged uranium cells and insert depleted isotope cells as they become available. the 2 in the back are linked to a 5th router. these 2 target the specific slots the uranium cells go into, with the 5th router bringing in fresh uranium cells as needed.
The last bit is the pipe on the top with a gate on it. the gate is set to emit a redstone signal when inventory is full...basically an automatic switch for the reactor. If any slot goes empty, the breeder automatically shuts off. Note any pipe will work, im using a cobble pipe here. Thats the neat trick, ive not had any problems with this and I've had the reactor go through quite a few cycles recharging depleted cells with this setup
The reactors underneath is an array of 'pocket reactors'. each produce 180eu/t each, 4 per layer, stacked 5 high. Im working on extending that stack to 10 high and getting 7200 eu out of this monster. they are linked via chests to 2 routers, also pulling depleted cells and inserting fresh dual cells.
So here comes a simple and very elegant fix:
there are 4 routers pulling and adding items to the reactor. the front 2 you see pull recharged uranium cells and insert depleted isotope cells as they become available. the 2 in the back are linked to a 5th router. these 2 target the specific slots the uranium cells go into, with the 5th router bringing in fresh uranium cells as needed.
The last bit is the pipe on the top with a gate on it. the gate is set to emit a redstone signal when inventory is full...basically an automatic switch for the reactor. If any slot goes empty, the breeder automatically shuts off. Note any pipe will work, im using a cobble pipe here. Thats the neat trick, ive not had any problems with this and I've had the reactor go through quite a few cycles recharging depleted cells with this setup
The reactors underneath is an array of 'pocket reactors'. each produce 180eu/t each, 4 per layer, stacked 5 high. Im working on extending that stack to 10 high and getting 7200 eu out of this monster. they are linked via chests to 2 routers, also pulling depleted cells and inserting fresh dual cells.