Mystcraft Mining Age

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Tyken132

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Jul 29, 2019
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As the title suggests, i'm looking for a great mining age to put my new mining machine into.

As it stands, I would like something stable but with plenty of valuable ores(obviously)

but also something flat, no liquids(if possible)

What pages would I need and how should I format it, exactly?

On a secondary, sub question. What mystcraft age would be best to hunt for villages, barrowed hills, etc. (anything with chests and such for treasure hunting)
 

pderuiter

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Jul 29, 2019
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on your second question: a flat plains biome would work, since the hills and villages and such would be visible from far away.
Or a mooshroom biome, the mycelium would prevent mob spawns
 

Tyken132

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Jul 29, 2019
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on your second question: a flat plains biome would work, since the hills and villages and such would be visible from far away.
Or a mooshroom biome, the mycelium would prevent mob spawns

Problem is I haven't seen the hills for barrows in any of my ages thus far. Are they just really rare in TPPI or do they require a certain page?
 

Tyken132

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Jul 29, 2019
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How to get a flat world without lava/water:
http://forum.feed-the-beast.com/thr...urnal-and-guide-collection.42664/#post-583100

It is impossible to raise the amount of ore(Dense ore page) without inducing instability or cheating.

Hmm, thanks for the advice, though do certain ores spawn more in certain biomes? I feel like anytime I dug in extreme hills, I got more diamonds but that might of just been luck or random, Also I know extreme hills also have emeralds, so that's a plus.

Also, what about other things that randomly spawn, like barrows, villages, shrines, etc. Do they occur more or less in certain biomes, as well?

Edit: Also, how could I remove those spheres in the one you listed? The mining machine I had planned to use, used a mobile mining well platform. As you might guess, the spheres would get in the way.

Edit2: I noticed in the picture as well there is an oil lake, I would prefer a world with no liquids at all, as it would cause massive lag if my machine dug through one.
 

rhn

Too Much Free Time
Nov 11, 2013
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Hmm, thanks for the advice, though do certain ores spawn more in certain biomes? I feel like anytime I dug in extreme hills, I got more diamonds but that might of just been luck or random, Also I know extreme hills also have emeralds, so that's a plus.

Also, what about other things that randomly spawn, like barrows, villages, shrines, etc. Do they occur more or less in certain biomes, as well?

Edit: Also, how could I remove those spheres in the one you listed? The mining machine I had planned to use, used a mobile mining well platform. As you might guess, the spheres would get in the way.

Edit2: I noticed in the picture as well there is an oil lake, I would prefer a world with no liquids at all, as it would cause massive lag if my machine dug through one.
Well not knowing which pack/mod list you play I cant really comment on how ores are distributed tbh. But in the new 1.6 FTB packs I think ores are evenly distributed with no special advantages to any special biomes. Ofc you still get emeralds in extreme hill etc. but other than that I think everything is controlled by the COFH oregen.

That is a really big question as each of those are added by either vanilla MC or mods and probably modified in several other mods. Villages are set to spawn out of some Nth change in certain whitelisted biomes if there is enough flat enough space I believe.
If you by barrows mean the TC dungeons with the 2 spawners and 3 chests, then those spawn only in plain biomes I believe.
If by shrines you mean those TC obsidian totem circles with wisp spawners then I think those only spawn in conjunction with extreme hills or other mountainous biomes.

If you read the post I linked to you would realise that those spheres were needed to make sure to not get caves which will bring with it water and lava in the ground. Mystcraft will pick at random pick a certain number of pages per category if not enough were used. Since none of the Terrain modifiers are really that welcome when quarrying I picked the spheres as the least annoying. For the mining rig you could try the "Floating Islands" instead as I think they will be high enough up to not interfere.

In Monster(which I play) a certain mod(dont remeber which right now, but probably BC I would think) causes the oil fields in any deserts created through Mystcraft. Nothing really that can be done about it. Also if you have MFR you will find pockets of sludge and other fluids in the rock as you mine. Honestly the best thing you can do about it is just use a Enderquarry or a Quarry+...
 

Tyken132

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Jul 29, 2019
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First of all, thanks for all the help in the matter, I think I have a better idea of how most of this stuff works now and I should beable to get what I need, more or less.

As for the floating islands, I suppose that would work as long as none sink down too low, which as I understand it shouldn't.

As for the liquid issue...it shouldn't be too much of a problem, as those chunks won't be loaded forever, but it's still annoying. As for the suggestions on quarrys? The machine i'm using should work faster and better, liquids just get in the way a bit.

Edit: Also a side note, it seems mining pipes can dig through water, sewer, and sludge no problem but can't get past lava or oil, which might be a problem? Also, I play on TPPI, since I forgot to mention that, earlier.
 
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rhn

Too Much Free Time
Nov 11, 2013
5,706
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Edit: Also a side note, it seems mining pipes can dig through water, sewer, and sludge no problem but can't get past lava or oil, which might be a problem? Also, I play on TPPI, since I forgot to mention that, earlier.
As the link I posted mentions in detail and like I just said in previous post that is the whole point of spawning in those spheres etc. To force Mystcraft to not use the Caves page randomly so you wont get any lava and water underground at all...

The Mystcraft world creator will prioritise that each world have somewhere between 1-10(my guess, don't know the real range) pages from each category and if you haven't specified enough it just adds in the rest randomly. So adding LOTS of Sphere pages will make it very unlikely that you get any other Terrain altering pages(category which Caves is also in).
 
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