Mystcraft is extremely OP to a game breaking degree.

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Mero

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Jul 29, 2019
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What economy? I really love how people keep talking about minecraft as if it had some bustling economy. As if it even mattered if one person was lucky and had more resources than someone else. I've never been to a server where people didn't share practically any resource anyways.


I always thought the whole economy thing was a joke too.

On the vanillaish server I play on, they have chest shops or whatever that plugin is.

All the time people are going over chat asking if somebody is selling something and for how much. After somebody quotes them a price I ask them how many they need and end up giving them a stack of whatever it is they want, outside of diamonds/'gold/emeralds.
It's kind of funny when somebody wants a couple of slimeballs or blaze rods and people ask them for a diamond or more for 1 of them and I just hand them a stack for free.

It's hard to ruin an economy when everything is completely available to every single person. Sure, some people are just too lazy to get their own stuff but that doesn't make an economy.
 

Dex Luther

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Jul 29, 2019
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I always thought the whole economy thing was a joke too.

On the vanillaish server I play on, they have chest shops or whatever that plugin is.

All the time people are going over chat asking if somebody is selling something and for how much. After somebody quotes them a price I ask them how many they need and end up giving them a stack of whatever it is they want, outside of diamonds/'gold/emeralds.
It's kind of funny when somebody wants a couple of slimeballs or blaze rods and people ask them for a diamond or more for 1 of them and I just hand them a stack for free.

It's hard to ruin an economy when everything is completely available to every single person. Sure, some people are just too lazy to get their own stuff but that doesn't make an economy.

An economy in Minecraft is a joke, and people asking for a diamond for a slimeball is just proof of it.
 

Chrissyhailfire

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Jul 29, 2019
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considering it took my server 600 ages to even get to dense ores i say that anyone who states its op hasent had the trials we have had. not to mention i've heard of some that've created over 800 before they've hit dense ores.
 

ShneekeyTheLost

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Dec 8, 2012
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We've already been through this; your post is simply restating others' posts, and has already been addressed. The stated intent by Slowpoke is to provide a basically balanced experience. For example, in a recent Livestream he stated that UU Matter is unbalanced out of the box, without adjustment from Gregtech etc. This is also the rationale for excluding certain mods such as Treecapitator. So, you are not arguing against me, you are arguing against Slowpoke :)

The "you can disable it" argument is negated by the "you can enable it if you want it" argument. What argument is left for keeping dense ores enabled by default?
Try reading again. Dense Ores does not break the economy. Being able to create your own Ages breaks the economy. Dense Ores just lets you do it a little faster.

And I'm wondering why you are bothering to say anything at all if Slowpoke already has, parroting someone else's words is not the mark of an intellectually sound individual.

Your circular logic, ad hominem arguments, appeal to arbitrary authority, and general strawman-building is getting weary. Try actually addressing someone's concerns instead of dodging the question. ;)
 
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Dex Luther

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Try reading again. Dense Ores does not break the economy. Being able to create your own Ages breaks the economy. Dense Ores just lets you do it a little faster.

And I'm wondering why you are bothering to say anything at all if Slowpoke already has, parroting someone else's words is not the mark of an intellectually sound individual.

Your circular logic, ad hominem arguments, appeal to arbitrary authority, and general strawman-building is getting weary. Try actually addressing someone's concerns instead of dodging the question. ;)

You keep referring to some economy that doesn't exist. Moreover, on servers trying to create some pseudo-economy to work with trading mods would disable player's ability to create their own ages or limit the symbols used.

As always; Anything is OP if you abuse it, and if you don't like it, don't use it. Case closed, game over, the end, end of thread. They all lived happily ever after.[DOUBLEPOST=1356477272][/DOUBLEPOST]
You keep referring to some economy that doesn't exist. Moreover, on servers trying to create some pseudo-economy to work with trading mods the admins would disable player's ability to create their own ages or limit the symbols used.

As always; Anything is OP if you abuse it, and if you don't like it, don't use it. Case closed, game over, the end, end of thread. They all lived happily ever after.
 

Evelina

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Jul 29, 2019
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Many mods can be used in a game-breaking, OP way. If you're playing singleplayer it's your problem to control yourself or to cheat to hell. If you're playing on a server the server owner decides what's allowed and what's not (banned items) removing some "OP" items, or allowing people to use them. In other words, mystcraft is on the FTB pack, but using it or not it's up to you or up to the server owner. There's no need for this debate.

I have to agree with you. : ) Everyone's situation is different. For example - if you have a 3/4 year old playing minecraft solo or with adult family members...you end up having to do lots of things to get a nice game balance and playability for the wee one, with rules for that the adults agree to abide by on the server. Cheat in the "green" or "yellow" armor for when the wee one's moods change. Throw in a mod that helps attack mobs so adults can fight them, but the young 'uns don't constantly die, need to respawn and need tp'ing to your location, and finally - so important to keep that inventory, nothing worse than having to respawn in a wee one's treasures that they collected. And the things they consider treasures is remarkable. *laughter*

MineCraft and modpacks, especially Feed The Beast ones, are a great educational tool, and fun for the whole family. With the OP'd mods one can find a nice balance of game play for all concerned. Just one tip about NEI and a 3 year old. Whatever you do, don't be tempted to "op" a wee one so you needn't stop what you are doing to spawn in all the odd ball requests. I did that temporarily while I was trying to accomplish something and needed about 5 minutes free to do it. Let me tell you - it took a while to notice, but day and night kept switching at a faster and faster rate....oh dear, someone discovered what those yellow suns and blue moons buttons were all about, and decided he wanted to live in darkness during the entire game play to "see" the mobs. Especially since he was no longer scared of them because of his super armor. YIKES!
 

Kriidah

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Jul 29, 2019
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I might be silly but.. are there current limits to an original world? I didn't think that the world has a drop off point(I've never found one) and new chunks are just created as people explore which would reason infinite mineral resources. Mob traps are common and easy to make, especially once you find a spawner and create a rail track to keep pass by them to make sure they constantly spawn, this makes infinite mob drops.

Why do you need mystcraft or most(if any) mods to generate infinite amount of resources if you tried? If anything, the problem is within Fortune Diamond picks which would multiply the amount of diamonds generated per diamond ore. If Dense ores should be set to false by default for balance sake, then Fortune enchant should as well. Unlike what mods do, such as queries or mining turtle programs, a Fortune Pick generates more resources than what is normally within that chunk. A chunk that had five diamond ore normally returns five diamonds, with a Fortune 'III' Pick, the return could be as high as twenty diamonds.
 

Fuubar

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Jul 29, 2019
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I might be silly but.. are there current limits to an original world? I didn't think that the world has a drop off point(I've never found one) and new chunks are just created as people explore which would reason infinite mineral resources. Mob traps are common and easy to make, especially once you find a spawner and create a rail track to keep pass by them to make sure they constantly spawn, this makes infinite mob drops.

Why do you need mystcraft or most(if any) mods to generate infinite amount of resources if you tried? If anything, the problem is within Fortune Diamond picks which would multiply the amount of diamonds generated per diamond ore. If Dense ores should be set to false by default for balance sake, then Fortune enchant should as well. Unlike what mods do, such as queries or mining turtle programs, a Fortune Pick generates more resources than what is normally within that chunk. A chunk that had five diamond ore normally returns five diamonds, with a Fortune 'III' Pick, the return could be as high as twenty diamonds.

You will eventually reach the far lands if you travel far enough (~32,000,000 blocks) it will just take you about 30 real life days of walking. The world isn't infinite, but it is good enough for government work.

As to why mystcraft is different from just walking (without playing with specific symbols), the only real difference is travel time. The parallel dimensions of mystcraft mean that you have as much territory as you want a few steps away. Once you combine it with automation is become more powerful than a normal world (but not by much) simply because it is easier to transport resources to a central location.

Of course, quickly teleporting to any location in an age is pretty powerful too (even if you have to hop to the nether and back prior to getting a link modifier).

Personally, I like using mystcraft and think it is fine as is but I can see why some people think it is OP.
 

Golrith

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Nov 11, 2012
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Strange, I see Mystcraft as a place to explore strange world gens, not for strip mining for resources :D
Add in the Ruins mod by AtomicStrkyer and the mod that generates weirder ages (older versions only) really makes for some interesting finds. You can almost imagine a storyline behind some of the ages.
Examples and More Examples
 

Dex Luther

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Jul 29, 2019
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You will eventually reach the far lands if you travel far enough (~32,000,000 blocks) it will just take you about 30 real life days of walking. The world isn't infinite, but it is good enough for government work.

As to why mystcraft is different from just walking (without playing with specific symbols), the only real difference is travel time. The parallel dimensions of mystcraft mean that you have as much territory as you want a few steps away. Once you combine it with automation is become more powerful than a normal world (but not by much) simply because it is easier to transport resources to a central location.

Of course, quickly teleporting to any location in an age is pretty powerful too (even if you have to hop to the nether and back prior to getting a link modifier).

Personally, I like using mystcraft and think it is fine as is but I can see why some people think it is OP.

Anything and everything in this game can be considered overpowered if people abuse it. I'm sure Cobble/Obsidian generators are considered overpowered to vanilla players if people abuse the heck out of them. I know for a fact that some people consider having mods installed at all as game breaking and over powered. Does it matter? Absolutely not!

It's the one thing that annoys me about any Minecraft mod forums. Everyone starting threads about this is or that is overpowered. They keep forgetting that no one really cares. No one's going to conform to your game play style.

If the OP thinks that dense ores is over powered, then why did they go through dozens of worlds looking for it in the first place. If it's over powered, they why did they start mining or set up quarries once they found it? That makes no sense to me. If you think it's over powered, fine. Just don't do it anymore then. The mod creators can't possibly nerf everything because someone can't help themselves and abuses it. Even if they could, I don't think it's their responsibility to do so anyways. It wouldn't be fair to them or everyone else either.
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
If I wanted to play an extremely challenging game, I'd go play Vech's Super Hostile Maps on vanilla. They are rather entertaining, in a challenging sort of way. However, playing a heavily modded minecraft is a different sort of fun, and one which doesn't require that I have absolute hyper-focus on my environment and my sound turned up for that telltale pressure plate click that lets me know I just set off a proximity sensor and I'm about to have Fun... in the Dwarf Fortress terminology.
 

Lawbroken

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Jul 29, 2019
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This thread is not about whether FTB or Survival Mode should be balanced or not. Slowpoke has stated that he intends for FTB to have some measure of balance. If you post involves whether or not FTB should be balanced, your post will be reported as spam.

*Snipped*

Since you are on the FTB forums and also talking about a mod that is in almost all packs, You can't really tell people not to do something or you shell report them. (unless they are breaking the forum rules).

Think it's OP mod - Delete it.
Think it's only OP someways - Don't use the OP way.

If you exploit a bug / an "OP" thing. The only person you are affecting is yourself.You will also find that most server admins tell people not to make ages them self and only Server operators are allow.
 

PonyKuu

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Jul 29, 2019
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It is much harder to get all those symbols for now :p
I find Mystcraft a bit useless until you find some pages... A lot of pages, in fact.
 

Lawbroken

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Jul 29, 2019
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Locked since old thread and i didn't see it at the time i posted before.

This mod as updated since the first post. (As Bevo said)
 
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