I would like to express a slightly different opinion.
The mod Mystcraft is based on the idea of being able to describe worlds in a book and then being able to physically enter that world, just like the game Myst is based on that idea. Mystcraft is named the way it is because it was inspired by the game Myst and because it tries to mimics the aesthetics and atmosphere of the Myst games.
And in my opinion, that is how the mod should remain! I don't actually want to see a recreation of the D'ni cave somewhere in Minecraft.
Minecraft is about exploring and creating. And I believe the best mods are mods that enhance the exploring and creating. I personally enjoy the aesthetics and atmosphere of the Myst games, and I like seeing a mod that can recreate
that in Minecraft, But I don't like seeing a mod that tries to make a faithful recreation of any place from the Myst series in Minecraft.
i dislike mystcraft alot,
1. You do not create ages, You create the links to ages, Its even part of the myst storyline! Gehn thinking that he could create the ages while in reality he has just been creating the links! and all he did was link to unstable ages like his age 5, Riven! it should be called "Writing ages" instead of "Creating ages"
True, and this has moral implications, because it means the author of the descriptive book can not be considered a creator god of some sort. But beside the moral implication the difference is just semantics. If there are infinite worlds and you can find just the right world by describing it very well, than in a practical sense, describing he world is no different than creating the world.
A famous sculptor once said that his blocks of stone already contain the sculpture, he just needs to remove the unneeded bits to reveal it.
That said: I agree with the sentiment that the Mystcraft mod is a bit of a letdown.
I Would like to be able to describe the world I'm creating, *ahum* I mean: "seeking to link to" a bit more accurately. It would be nice to, for example, describe an infinite ocean with a single island, or "floating island" and then add parameters for their size and frequency. Or even: describe multiple landmasses in the same book, and the world you link to will actually generate all of the landmasses in their respective frequencies. Or Add that a landmass contains a single mountain. Or add a single mountain 5 times, causing it to generate 5 mountains. And add parameters to those mountains, such as "softened by aeons of weather", or "rough and young rocky mountain".
Then perhaps have some of these descriptions link to the random generator parameters.
Creating descriptive books would then literally become an art form, because while it would be easy to describe a boring wold, it would be difficult to describe one that looks pretty.
4. the symbols you use to Write ages in mystcraft, in reality have Nothing to do with Writing ages! all they are is some kind of language from the age Narayan! that you visit in myst 4!
True, I agree that the misappropriation of stuff from the Myst series is very jarring. Using those symbols doesn't automatically add the aesthetics and atmosphere of the Myst games. It would actually be better if the magical symbols from the vanilla Minecraft enchanting table where used. Perhaps with a slightly different font, just like Thaumcraft. That would also tie the mod in with the rest of Minecraft a bit better.