My issue with MFFS

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Blue

New Member
Jul 29, 2019
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I like the idea of force fields but i can never seem to power a simple small shield. i have a force field projector with a simple for back front left right +5 scales and +5 for up and with 2 dearivors with quartz in them there capacity is at max i have 3 frotron capacitors trying to drain my 2 dreivers to power my very small force shield and it cant even do that.....


how power hungry is this mod or should i say how inefficient is this mod at transferring power. thats what i think the issue is

sorry bad spelling its getting late and frustration with trying to power my force shield
 

InThayne

Well-Known Member
Oct 14, 2013
162
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Similar problem here. The dang thang won't take any power. I built up a huge power generation system just for the supposedly hungry MFFS and it only draws 71 RF/t using the meter. My lil force field just winks out as soon as there is enough force transferred to fire it up. I guess if I put 100 coercion derivers in there....
Figured I'd just wait until they got it sorted out.
 

Blue

New Member
Jul 29, 2019
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i remember having issues in 1.5.2 i had plenty of power 200 some turbines but again for a force sheild it never seemed to be able to transfer the power fast enough to the force field projecter
 

Blue

New Member
Jul 29, 2019
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i have a max steam boiler with nine atomic science turbines feeding two drivers. as i said in frist post the drivers are at max power in there internal buffer but 3 frotrons capacitors is not enough to drain those two and send power to the force field .
 

MigukNamja

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Jul 29, 2019
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It seems like it's not getting enough power, but it's actually just very slow without upgrades. I think everybody goes through the same experience.[DOUBLEPOST=1388276558][/DOUBLEPOST]
Similar problem here. The dang thang won't take any power. I built up a huge power generation system just for the supposedly hungry MFFS and it only draws 71 RF/t using the meter. My lil force field just winks out as soon as there is enough force transferred to fire it up. I guess if I put 100 coercion derivers in there....
Figured I'd just wait until they got it sorted out.

Spam not necessary. Put capacity and speed upgrades in your capacitors.
 
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KingTriaxx

Forum Addict
Jul 27, 2013
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I blame being tired and slightly sick on my inability to make it clear: I think it will draw more power and thus produce more fortron if it has speed upgrades. Rather than producing more fortron for the amount of energy. I might be wrong though.
 

budge

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Jul 29, 2019
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I blame being tired and slightly sick on my inability to make it clear: I think it will draw more power and thus produce more fortron if it has speed upgrades. Rather than producing more fortron for the amount of energy. I might be wrong though.
I understand, but I haven't personally seen them do that either. Speed upgrades in derivers seems to have no effect at all for me.
 

InThayne

Well-Known Member
Oct 14, 2013
162
54
54
It seems like it's not getting enough power, but it's actually just very slow without upgrades. I think everybody goes through the same experience.[DOUBLEPOST=1388276558][/DOUBLEPOST]

Spam not necessary. Put capacity and speed upgrades in your capacitors.

Ok, so just one deriver and upgrades to the capacitor- will try that. So you just put one simple dynamo running at under full power (71RF/t) to operate the whole shebang?
 

MigukNamja

New Member
Jul 29, 2019
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Will probably need more than 1 speed upgrade. I recommend building a stack of 32 or 64 speed upgrades and trying a few at a time.

As for power, that largely depends upon the size of your setup. 1 Dynamo at full power might sustain a mid-size MFFS shield, but it's probably not enough to build/re-build it that fast.
 

InThayne

Well-Known Member
Oct 14, 2013
162
54
54
Yup, speed helps the capacitors for sure. 12+ seems to be my sweet spot, anymore and it actually has diminishing returns and drains faster- odd.
Adding another deriver (and using another whopping 71 RF/t) helps even more- I guess its just balancing from here.