Most Missed Things In Beyond

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Nuclear_Creeper0

Well-Known Member
Mar 30, 2017
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What did everyone miss in Beyond?
Personally I missed some of the Extra Utils one stuff. The unstable ingots and ender quarry.
 

Inaeo

New Member
Jul 29, 2019
2,158
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0
Having no Thaumcraft is still a large void to fill, but otherwise I was able to do everything I needed to do without much extra hassle. Really though, that's more of a modern landscape issue than one specific to Beyond. I had doubts that the magic scene would be worthwhile after TC disappeared, but Sprout has provided me with a number of options to test (first time dabbling in Ars Magica, for instance), so I'll have a better idea of the landscape once I've progressed further in each.
 

Henry Link

Forum Addict
Dec 23, 2012
2,601
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USA - East Coast
Personally I was glad to see the unstable ingots go. I always hated that crafting mechanic involving the timed explosive ingots. Got to the point where the only thing I ever made that used them was the builder's wand.

As for my big miss out of the 1.7.10, I missed not having carpenter's blocks. I've gotten pretty good with C&B. But it still isn't the same and I could save a lot of time on builds if I had access to it again.
 

APEX_gaming

Well-Known Member
Jul 23, 2017
200
60
53
let me think here... nothing off the top of my head really, mind you prior to 1.10 I never got far enough into a pack to anything, although I am waiting for ender IO for 1.12 so I can try making an iron farm using Rustic ironwood trees