Most efficient way to generate lava?

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namiasdf

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Jul 29, 2019
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Though this might be gravedigging an old thread, I thought I'd add in my two bits.

The way I'm playing FTB is only progressing when I have an extremely stable base. This is in terms of energy, efficiency and automation. This will invariably make my progression to the end game a lot slower, but I don't mind. The beauty of FTB is in the eye of the player, to each his/her own. I also view the ability to create a fusion reactor, as the end of the game. Infinite energy = infinite UU matter = more fusion reactors = exponential growth of being able to create anything in the game. I dunno guys/gals, I am not in a hurry to reach this point. Getting the resources to make one set up for the fusion reactor as an energy source is already... Well, you know.

I am currently running two(2) biomass farms (going to upgrade to many more), these farms produce biomass converted into an excess of biofuel, running four(6) combustion engines. These are used to power two(2) magma crucibles, generating lava, yadidaddadadda.


Theory:

The system stores converted biofuel -> lava in a tank, and that tank is what I use to estimate how much energy I have to consume. i.e. If I want to run a process, I check how much lava I have. The thermal generators are full and is ready to pump 480 EU/t @ 24EU/p into my main MFSU (i.e. twenty(20) of them). This is by no means a continuous system.

Though currently inefficient, I am in the progress of upgrading the number of farms I have that fuel the biomass production process, and will be upgrading the number of combustion engines to twenty-four(24) to run four(4) magma crucibles at max power.

The goal is to be able to run a few factories continuously (lava tin farm perhaps), with some excess for ore processing, etc. The problem is that I will be using my lava to do two things >_>. I have yet to factor that in.


Math:

Currently my system can push out 480 EU/t with 20 thermal generators. This is by no means continuous, it would require the system to generate 1000mB of lava every 3.125 seconds loosely. This is assuming that the magma crucibles are running at 25MJ/t, generating lava from cobble.

1000mB lava = 30k EU [Thermal Generator]
30k EU / 480 EU/t = 62.5t/20s (assuming no lag) = 3.125s (This is how fast the system will consume a bucket of lava [1000mB] milli-buckets?...)

Even running fourty-eight(48) combustion engines, powering eight(8) magma crucibles, will provide a bucket of lava from cobble every 6.25s.

24k EU/1000mB lava, magma crucible running at ~ 25MJ/t means ~ 1000t/1000mB lava =~ 50s/1000mB lava. (20 ticks in a second)

8 magma crucibles @ 1000 lava mB/50s = 8000mB lava /50s = 160 lava mB/s.

160mb / 1s = 1000mb / [x]s -> [x] = 1000/160 =~ 6.25s.

Doubling the production to reach 3.125s for 480 EU/t production, means achieving 480EU/t continuous energy production will require an excess of ninety-six(96) combustion engines.

The treefarm->biomass->biofuel conversion mathematics are hard to determine, or I am missing information. Feel free to enlighten me. How many damned 4 diamond loggers I will require is an unknown.

(I did most of this in my head and confirmed a couple of the calculations, hence the conservative estimates of crucible production numbers. If there are mistakes, whoops?...)


Conclusion:

To run a continuous system this way will require a sh** tonne of a resource investment, returning something that a nuclear reactor can generate. (I have yet to extensively experiment with them. I just don't like relying on a non-renewable energy source, unless the enrichment process is stable enough. That might be my tier two EU source, eventually into solar panels to store the energy required to begin fusion.)

But in the eyes of somebody who wishes to play a highly static FTB world, it seems worth it to me. The only input into the system is apatite, something along with a Fortune III pick.... It will never run out, will work rain/shine/random ghast invasion (maybe not), and is extremely stable. Even if I run out of apatite, dirt + wheat = mulch... Heh

-namiasdf
 
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Shakie666

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Jul 29, 2019
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Hmm, the lava fabricator. If I recall correctly, both it and the oil fabricator used to be items added by IC2, though for some reason they were removed. Weird.

Anyway, the problem is with the lava fabricator is that you're still losing lava over time, meaning you're forced to use a magma crucible + netherrack. Which easy if you just quarry the nether, but that also needs power... is there a way to automatically generate netherrack?

EDIT: By the way Namiasdf, its fine to resurrect a thread provided you add something useful (which you have). Its better than creating a whole new thread anyway.
 

namiasdf

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Jul 29, 2019
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In regards to the lava fabricator, my main concern is speed.

Magma crucible generates lava (for cobble) at a maximum 30 MJ/t for a total of 24000 MJ/bucket. This means it takes ~ 800 ticks or 40 seconds to generate a bucket of lava. My main concern is being able to keep up with an x EU/t load on the system, as I would like to create a system that would require the least amount of babysitting. This would allow me to spend my time on other projects, while still having peace at mind concerning the progress of the lifeblood of my world (i.e. how I get the energy I use to do anything in FTB. Also knowing that my automated factories run continuously with excess energy left over for manual inputs.)

I can also mathematically describe the system and calculate every step I take, which is pathetically... Fun for me.


In regards to my post and the numbers, there are a couple mistakes.

The figures describing the speed to which a magma crucible produces a bucket of lava @ 30 MJ/t is infact 40 seconds, not 50. My system uses modules of 10 combustion engines running 2 magma crucibles each. This is to prevent any energy loss with the exception of the conductive piping loss. This is also to prevent any conductive piping blow-outs (though unrealistic, I have the resources to make more crucibles and more engines, but lack the time to continuously babysit everything).

The corrections to my post above would be to describe a magma crucible running off of 5 combustion engines @ 25 MJ/t, with a production rate of ~ 50s/bucket. Know that I made the approximation that 24000MJ / 25MJ/t ~= 10000t. (It's actually 9600t, or 48s, but whatever...)


In regards to the usage of netherrack.

I want a fully automated, seamless system to generate the bulk of my energy. This system will never run out of energy, nor will it require baby sitting as so long as my infinite water pools don't glitch out (due to lag), or I run out of apatite/dirt. The latter is countered by the fact that I will always have a quarry running somewhere, where as the former is a bit out of my control.

Babysitting a quarry in a place like the nether is painful, though would yield great returns, I'd like to spend my time doing other things. This system could theoretically double its output, but I am designing it around the usage of cobble as it is a more stable system. Don't have to worry about getting shot into lava by ghasts, or any of the fun stuff that exists in the nether >_>.