Morph question

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Brian Cherrick

Well-Known Member
Jul 5, 2013
1,050
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I am using morph version 0.6.0

All of a suddenly whilst in bat form, I seem to be taking damage in 1 high places, why is this? And how can this be changed/turned off?
 
I am not 100% on the mechanics of Morph, but if you're a bat, you fly. So why not just fly around, and when you need to go down sneak?
I wouldn't have thought any mob negates fall damage, as ghasts, blazes and bats are always flying, and when you fly and touch the ground, you (or a mob) won't take fall damage
 
I am using morph version 0.6.0

All of a suddenly whilst in bat form, I seem to be taking damage in 1 high places, why is this? And how can this be changed/turned off?
That would be a bug that fails set your height to 1 block. you fly up to the bottom of something and your 'head' is inside a block, so you start suffocating.
 
Oh my derp, I misunderstood the OP. Yes, listen to ewsmith, they are right on the money :p

I really don't know what I thought I was reading when I replied o.O
 
Oh my derp, I misunderstood the OP. Yes, listen to ewsmith, they are right on the money :p

I really don't know what I thought I was reading when I replied o_O
You were probably thinking of the bug that was damaging pneumaticraft drones.
 
That would be a bug that fails set your height to 1 block. you fly up to the bottom of something and your 'head' is inside a block, so you start suffocating.

Is there a way to fix it? Like with a config change or something? I've always used v 0.6.0 of the mod, and this is the first time I've used it. As for you @jordsta95 , it comes in handy when working in tight quarters for infrastructure and such.
 
It's an AM2 bug.

So I take it there is no way to fix it? Since I'm on the current version of AM2?

i think its caused by animationAPI, isn't it? (which is required for AM2

Actually animation API is only required for the latest AM2, not for 1.1.2

I went up to the latest AM2 cause it was the only way to get past a crash from one of @Reika mods.

http://pastebin.com/4bQ0E1Mq is the crash log I get when using 1.12, I get no log at all using 1.2.0.022[DOUBLEPOST=1411055027][/DOUBLEPOST]If I could get that resolved, I'd just use 1.1.2[DOUBLEPOST=1411055152][/DOUBLEPOST]It's worth adding that I am not really good at deciphering crash logs, so if anyone knows what i need to fix, then by all means :D
 
Oh t
So I take it there is no way to fix it? Since I'm on the current version of AM2?



Actually animation API is only required for the latest AM2, not for 1.1.2

I went up to the latest AM2 cause it was the only way to get past a crash from one of @Reika mods.

http://pastebin.com/4bQ0E1Mq is the crash log I get when using 1.12, I get no log at all using 1.2.0.022[DOUBLEPOST=1411055027][/DOUBLEPOST]If I could get that resolved, I'd just use 1.1.2[DOUBLEPOST=1411055152][/DOUBLEPOST]It's worth adding that I am not really good at deciphering crash logs, so if anyone knows what i need to fix, then by all means :D
Oh that's easy. Go into the Rotary craft config and change the potion ID(s) into the 80s or 90s.