MONSTER - MOD PACK

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Rogue

New Member
Jul 29, 2019
13
0
0
Hi Guys, new to this forum.

I've loaded this mod. One of the best out of the available FTB mods

There seem to be a conflict with keymapping. THere are several keys. Used for different commands.

Example - C key has several uses. From memory I think, this controls the powersuit. Other uses are used for chat options.

Also I have noticed, several mods are disable. Like Blood Magic, MeteorCraft and Biome of plently. There are a few others. Would enable these cause a conflict with other mods???

When I enable Reiminimap 1.6.4. the radar works. But there are no icons on the map for mobs, livestock and cave mapping. Can somebody help me to get this mod (Reiminimap mod) to work property.

Thanks in advance.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Keymapping: Hit Esc, Controls and change them. There is now a "Conflicting" tab that shows you everything that is conflicting.

Disabled mods are disabled because they either add world damaging abilities(meteors making holes in your base), or contains was deemed unsuitable for small children(blood magic) or might be considered a bit OP(Thaumcraft KAMI). Enabling them should work straight out of the box. Just remember to only enable one minimap at the time(Zan, Rei or Opis. Journeymap is not a minimap, but a proper map that can work with either Zans or Reis or on its own).

I don't have much experience with REIs minimap, but does it even have radar option? If it does it might need to be enabled. With Zans the radar can be enabled with a key or in the minimap menu, which is also where you change what mobs it should display.
 

Vicerious

New Member
Jul 29, 2019
63
0
1
I think Rei's radar and cave options have to be enabled server-side with special flags in the server description. I haven't used it in a while, though, so it may have changed.
 
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