Modular Power Suits - Horizontal momentum halted when jumping

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Gmoff01

New Member
Jul 29, 2019
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I think I see your problem. You're not using the Force Field Emitters for your shielding/armor. The "armor plates" are very heavy. The FFE is zero weight, or close. Yes, the FFE is very expensive especially if you're in early game and don't have a good supply of enderpearls yet. But just to give you an idea... I've never made a MPS where I used those iron or diamond plates for armor. FFE's are the only way to go IMO. I can fly anywhere, any direction, at any speed, and remember, my suit is maxxed out, I have EVERY accessory on it.

I appreciate the input, but I'm doubting that weight is a major factor at this point. In previous versions of the mod I'd use 5 maxed out HV batteries without any problem. I'm currently using ONE tuned to about 20%. The difference in weight there more than covers a few armor plates. Nevertheless, I will load up a creative game and give it a shot, see if it makes any difference.
 

Gmoff01

New Member
Jul 29, 2019
54
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I stand corrected. I played around in creative a bit and it looks like the problem only happens when you cross the 25 kilo mark with the armor. Making the upgrade on the last two armor pieces from basic to advanced dips me under that level and jumping is normal again. It's definitely still a bug that air speed is affected THAT much when over the cap, it should always at least match your running speed, but I'm happy with a workaround. Thanks for the input guys!
 

namiasdf

New Member
Jul 29, 2019
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or is it more similar to TE, where the focus is on the machines/technical aspect, without delving into the survival aspect of the game.
 

asb3pe

New Member
Jul 29, 2019
2,704
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I stand corrected. I played around in creative a bit and it looks like the problem only happens when you cross the 25 kilo mark with the armor. Making the upgrade on the last two armor pieces from basic to advanced dips me under that level and jumping is normal again. It's definitely still a bug that air speed is affected THAT much when over the cap, it should always at least match your running speed, but I'm happy with a workaround. Thanks for the input guys!

Yep that rings a bell with my own experience being frustrated with MPS. :) I probably figured the same thing out, sorry I failed to recall it to tell you right away. But glad you got it going! MPS is awesome, with the auto-feeder, the thaumcraft goggles built right into the helmet, etc etc.