Modular Armour - Your suggestions

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chbachman

Guest
This was supposed to be my own replacement for Modular Powersuits, and it is in early stages, with the ability to add upgrades to Armour. This mod is not out yet, but i still have a question. My question to you is:

What modules have you always wanted in Armour?


Ground rules: Suggest ideas, but don't be mad if i say they are unlikely or even impossible. I might say i will put them in, and forget. Dont get mad. Keep it civil and on topic.

There is no multitool in the mod as of yet, and I want to finish the aour first, before I get into the tool.
 
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chbachman

Guest
Sorry if this sounds rude ir kind of off-topic, but I think this might give a few ideas for the mod you are making:
http://www.minecraftforum.net/forum...wip-mods/1445667-exo-fully-customizable-armor

That being said, if there is some sort of multi-tool the ability to implement thaumcraft wands into the tool.

That is totally fine, I haven't seen that. That looks cool, but I just wanted to make my own version. :p There wasn't going to be a multitool though :/ I think that tinkers cover enough of the cases, and armour is a bigger problem . Just my opinion though, I might change my mind once I am done with armour.
 
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Yusunoha

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Jul 29, 2019
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some of the basic things such as jetpack, speed, jump, fly, night vision, zoom, armor, fall resistance, underwater breathing, swimming
but if I had to name some of the modules I would really want... I liked the autofeeder module from MPSA, but I'd like to be able to open up a small inventory where I can manually put food in instead of the suit just gobbling up any food in your normal inventory. I also like the entity tracker function from pneumaticcraft.

I also would like it if you could have some sort of modular GUI appear on your screen when wearing a helmet
you'd be able to pick what information shows up in the GUI and you'd be able to move some of the modules around to the way you like it to be.

as for flight, I really like being able to use creative flightmode. I wouldn't really care if there's several modes and the creative mode would be the most expensive

and a sleeping module that won't reset your previous spawn location, so you don't have to carry around a bed or keep running after your sleeping bag after you've woken up
 
C

chbachman

Guest
some of the basic things such as jetpack, speed, jump, fly, night vision, zoom, armor, fall resistance, underwater breathing, swimming
but if I had to name some of the modules I would really want... I liked the autofeeder module from MPSA, but I'd like to be able to open up a small inventory where I can manually put food in instead of the suit just gobbling up any food in your normal inventory. I also like the entity tracker function from pneumaticcraft.

I also would like it if you could have some sort of modular GUI appear on your screen when wearing a helmet
you'd be able to pick what information shows up in the GUI and you'd be able to move some of the modules around to the way you like it to be.

as for flight, I really like being able to use creative flightmode. I wouldn't really care if there's several modes and the creative mode would be the most expensive

and a sleeping module that won't reset your previous spawn location, so you don't have to carry around a bed or keep running after your sleeping bag after you've woken up

I like all of these ideas. I'll have to see about the bed one, or the modular GUI one, because the bed one requires base edits, and the modular GUI one involves graphics, which I don't personally like, but can probably try to do.