In my magic themed pack I have a relative profusion of wood choices to work with: Oak, Spruce, Birch, Jungle, Dark Oak, Acacia, Silverwood, Greatwood, the Witchery woods and so on. Twilight Forest adds logs - but not planks. But still, a lot of wood variety.
Attempint to build something other than a castle I found that I have the basic stone varieties, vanilla's highly impractical clay bricks and blocks, wool and netherbrick as building options.
So, options for additional building materials, probably "stone" varieties?
Options I have already considered:
Geostrata - not a fan of the textures. They are a bit noisy and there is not really a wide variety.
Extra Utilities - I don't like just "painting" blocks. I want worldgen derived blocks.
Railcraft - abyssal stone and quarried stone are visually distinct, attractive in builds - and bundled in a tech mod.
Chisel - I am trying to add basic decorative stones, and don't care for the texture memory cost of having billions of subtle varieties, don't like the chisel mechanic, and can't tell if its additional blocks are added to world gen or not.
Others? At the moment I am leaning towards adding chisel - reservations about the chisel mechanic notwithstanding - and assuming it does (sensibly) add its base materials to the world in an interesting way.
--
* Artifice
* Building Rocks
* Chisel
* Geostrata
* Orizon
* Underground Biomes Constructs
Attempint to build something other than a castle I found that I have the basic stone varieties, vanilla's highly impractical clay bricks and blocks, wool and netherbrick as building options.
So, options for additional building materials, probably "stone" varieties?
Options I have already considered:
Geostrata - not a fan of the textures. They are a bit noisy and there is not really a wide variety.
Extra Utilities - I don't like just "painting" blocks. I want worldgen derived blocks.
Railcraft - abyssal stone and quarried stone are visually distinct, attractive in builds - and bundled in a tech mod.
Chisel - I am trying to add basic decorative stones, and don't care for the texture memory cost of having billions of subtle varieties, don't like the chisel mechanic, and can't tell if its additional blocks are added to world gen or not.
Others? At the moment I am leaning towards adding chisel - reservations about the chisel mechanic notwithstanding - and assuming it does (sensibly) add its base materials to the world in an interesting way.
--
* Artifice
* Building Rocks
* Chisel
* Geostrata
* Orizon
* Underground Biomes Constructs
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