Mods that add Decorative Stone via worldgen.

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GreenZombie

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In my magic themed pack I have a relative profusion of wood choices to work with: Oak, Spruce, Birch, Jungle, Dark Oak, Acacia, Silverwood, Greatwood, the Witchery woods and so on. Twilight Forest adds logs - but not planks. But still, a lot of wood variety.

Attempint to build something other than a castle I found that I have the basic stone varieties, vanilla's highly impractical clay bricks and blocks, wool and netherbrick as building options.

So, options for additional building materials, probably "stone" varieties?

Options I have already considered:
Geostrata - not a fan of the textures. They are a bit noisy and there is not really a wide variety.
Extra Utilities - I don't like just "painting" blocks. I want worldgen derived blocks.
Railcraft - abyssal stone and quarried stone are visually distinct, attractive in builds - and bundled in a tech mod.
Chisel - I am trying to add basic decorative stones, and don't care for the texture memory cost of having billions of subtle varieties, don't like the chisel mechanic, and can't tell if its additional blocks are added to world gen or not.

Others? At the moment I am leaning towards adding chisel - reservations about the chisel mechanic notwithstanding - and assuming it does (sensibly) add its base materials to the world in an interesting way.

--
* Artifice
* Building Rocks
* Chisel
* Geostrata
* Orizon
* Underground Biomes Constructs
 
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Golrith

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You could use CustomItems (or similar) to create new stone blocks and their brick versions, supply the textures, then use minewtweaker to define the recipes. Then use Cofh world gen (or similar) to generate as clusters instead of normal stone. Instead of Cofh world gen, you could use the Ruins mod and create templates for rocky outcrops that use these new blocks. Would make it possible to make them very biome specific too.

I've done something myself with something called "Dense Stone". This becomes more common the deeper you go (takes longer to mine by hand and is more blast resistant) with some brick variants.

Chisel is fine, if you reduce the output from crafting recipes (for example, by default, 8 stone and 1 iron equals 32 factory blocks, err, right, ok). I "nerfed" it all down to 8 blocks for outputs. It's "lossy" but gives a "reward" of more textures.
 
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Skyqula

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Project Red: World - Has marble caves and basalt vulcanos.

Railcraft - Adds Abyssal stone and quarried stone, but also infernal, blood stained, sandy, bleached bone and frost bound trough recipy's. Together they add some much needed colour variaty. There are also alot of block variations as well as stairs/slabs/walls. You could also disable the "tech" side in the configs.

Chisel - Its just the all in one package. Adds limestone and marble to world generation. Has recipy's for concrete, holy stone, lavastone, fantasy, carpet, tyrian, temple, factory, paper wall, woolen clay and laboratory. And, ofcourse, its alternative texture mechanic. Wich honestly is just brilliant. Its basicly chose your texture pack per block.

Chisel is fine, if you reduce the output from crafting recipes (for example, by default, 8 stone and 1 iron equals 32 factory blocks, err, right, ok). I "nerfed" it all down to 8 blocks for outputs. It's "lossy" but gives a "reward" of more textures.

This realy is a non issue, its 4 stone and 4 iron and you get 32 Factory blocks with the flavor text: "Rysty metal plate". It tells you right there why you get more out of it. Even if you walk over them they sound hollow. Besides, its the only recipy that "gives extra's". And come on, we are talking purely cosmetic blocks here. Even the ingredients are considered infinite and low value because of cobblestone generators and iron golem farms.

Another thing probably worth noting, the best feature of 1.7, mountains are now entirely made up out of there biome specific block. IE, a desert mountain is entirely sandstone and a mesa mountain is entirely made out of clay blocks. This makes gettng those blocks for building actually easy and fun without ruïning a desert/sand generator or diving oceans/hunting swamps for clay.
 

Golrith

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This realy is a non issue, its 4 stone and 4 iron and you get 32 Factory blocks with the flavor text: "Rysty metal plate". It tells you right there why you get more out of it. Even if you walk over them they sound hollow. Besides, its the only recipy that "gives extra's". And come on, we are talking purely cosmetic blocks here. Even the ingredients are considered infinite and low value because of cobblestone generators and iron golem farms.
not really. I mentioned factory blocks as just one example (purely because I've been doing a lot of texture work on them recently), but all the other chisel blocks that you craft are similar. Rusty Metal Plate is just one type of block out of 16, some more "solid" than others. It's just a matter of consistency and also for my pack, you have to juggle your resources. 32 for output is off the radar.
 

GreenZombie

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not really. I mentioned factory blocks as just one example (purely because I've been doing a lot of texture work on them recently), but all the other chisel blocks that you craft are similar. Rusty Metal Plate is just one type of block out of 16, some more "solid" than others. It's just a matter of consistency and also for my pack, you have to juggle your resources. 32 for output is off the radar.

In a sense I agree. Trying chisel out I am surprised how easy it is to now switch from stone bricks to cracked, chiseled or mossy stone bricks. These alternate textures used to require exploration to aquire and many mods treat them differently. Most of the variants are cosmetic but in a number of cases there are variants that really should be seperated onto a different worldgen block. Mossy and non mossy variants for example
 
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xyzzy75

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Mossy and non mossy variants for example

Now that 1.8 allows you to craft all these blocks, I am no longer concerned about enforced rarity.

To OP: Artifice might flip your wicket. A bunch of different limestones, basalt, marble, paving stones, etc..
 

SynfulChaot

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I do wish, at the very least, mossy was gated differently. Or make 'unchiselable' via configs. That's the very reason I removed it from my last modpack. It made it trivial and negated every other method. Even the recipes in 1.8 cost something, after all.
 
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Blockmaster139

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Per Fabrica Ad Astra: Geologica -
http://www.minecraftforum.net/forum...t-mods/1293751-per-fabrica-ad-astra-geologica
Although you did say you don't like Geostrata's stones for being noisy, some of these won't appeal to you, but there's a lot of variety and some have some very nice textures(on their own that it) It's also got some spanking ore gen.

Underground Biomes(Constructs)-
http://www.minecraftforum.net/forum...ft-mods/1293503-underground-biomes-constructs
These ones are all smooth and beautiful <3 but apparently the 32x textures are ugly :L
They've got a good variety too, and it also lets you craft vanilla stone if you want.
 
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xyzzy75

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I do wish, at the very least, mossy was gated differently. Or make 'unchiselable' via configs. That's the very reason I removed it from my last modpack. It made it trivial and negated every other method. Even the recipes in 1.8 cost something, after all.

Doesn't this option work?

B:cobblestoneMossy=true
 

GreenZombie

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Now that 1.8 allows you to craft all these blocks, I am no longer concerned about enforced rarity.

The 1.8 recipes for mossy variants are actually why id argue that chisel should not treat them as cosmetic variants.

There is now official precedent showing it should not be trivial to go from stone to mossy.
 

Oracle of Wuffing

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I haven't made the jump to 1.7 yet so I can't vouch if it's any good, but I have been keeping an eye on Orizon for its marble stuff. It does generate colored stone that you can cobble and brick, nothing fancy compared to the rest of the suggestions already here, but hey, colors.
 

xyzzy75

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The 1.8 recipes for mossy variants are actually why id argue that chisel should not treat them as cosmetic variants.

There is now official precedent showing it should not be trivial to go from stone to mossy.

It doesn't have to be trivial. You can disable mossy in the config and use the chisel moss balls, which require resources to make.
 

Liquid Klone

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I'm a huge fan of mnefactory reloaded smooth blackstone. My floors are made of the dying screams of a thousand squid.