Modpacks and Motivation

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
So with the announcement of the Community Creations Program, I started thinking about modpacking again, but I'm afraid I'll just get bored before I get any tangible progress on one. I really want to make a pack, but if it's just day in day out "work by myself" stuff I'm afraid I just won't be hyped up enough to keep going longer than a month or so. I'd love to start a modpack team, but I'm uncertain of whether or not I'd be any good at leading one, and I obviously don't have all that much to show for my efforts so I doubt I could join a team. Honestly, I'm just confused.

Does anyone have any tips for someone (me) who wants to create a modpack but finds they can only work well on such a big project in a team?
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
Find a group of people you get along with, share ideas, and plan. From there, figure out who's good at what, who wants to do what, and then get started. That's how the PT does things, and it's worked fairly well for us so far.
 

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
Find a group of people you get along with, share ideas, and plan. From there, figure out who's good at what, who wants to do what, and then get started. That's how the PT does things, and it's worked fairly well for us so far.
Seems legit... Now the problem is actually finding the people to work with.
 

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
This is always an issue, but hopefully it'll work for you.
Maybe there should be some way for potential mod-packers to find each other via some sort of subforum then...

(Totally doesn't sound like a matchmaking subforum)
 
  • Like
Reactions: Padfoote

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
Planning on doing extensive recipe changes? Otherwise I dont see why you'd need help.
VERY extensive. As in not a single vanilla recipe to be seen. Plus, with the addition of custom hardness tiers and an insanely complex Tech Tree, NAM is a project for the ages. The mods to do it exists, I just need motivation, and group work is often a good motivation.

...Sometimes I feel just like Prof. Calamitous
 

epidemia78

New Member
Jul 29, 2019
1,810
-4
0
Well ive made a few cool minetweaker scripts but Im not sure how it would integrate into what you are doing. I dont try for insane complexity, but integration so that you need mod a to make stuff in mod b. I changed it so metal blocks cant be crafted the normal way, requires casting. And TE machine frames require steel melted onto a metal block. All TE and EnderIO recipes changed to require specific types of TE machine frames and also make more use out of the Thermal Foundation gears which are made by melting metals onto lead gears either by casting table or fluid transposer. So now the thermal foundation ores are more useful, molten metal is important for something other than making tools and steel is a requirement for machines. Basically I combined Tinkers Construct and Thermal Expansion, and made EnderIO an addon. Everything is now a bit more expensive but the changes are more about taking advantage of alternate crafting methods than just making things more expensive.
 

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
Well ive made a few cool minetweaker scripts but Im not sure how it would integrate into what you are doing. I dont try for insane complexity, but integration so that you need mod a to make stuff in mod b. I changed it so metal blocks cant be crafted the normal way, requires casting. And TE machine frames require steel melted onto a metal block. All TE and EnderIO recipes changed to require specific types of TE machine frames and also make more use out of the Thermal Foundation gears which are made by melting metals onto lead gears either by casting table or fluid transposer. So now the thermal foundation ores are more useful, molten metal is important for something other than making tools and steel is a requirement for machines. Basically I combined Tinkers Construct and Thermal Expansion, and made EnderIO an addon. Everything is now a bit more expensive but the changes are more about taking advantage of alternate crafting methods than just making things more expensive.
Ah, I'm mostly thinking more along the lines of a Total Conversion type modpack. You know, one that changes the dynamic of how you go about playing almost completely