So recently I've been working with m0r13, the maker of MapCrafter ( http://github.com/m0r13/mapcrafter ) to get a modified version of the mapping software to work with Feed the Beast mods.
And its doing well, I have most of the main blocks that get generated in the work rendering, i need to add things like the flowers and stuff.
I will also need to make a script to get the textures from inside mods too, much easier than getting permission to redistribute the textures.
you can find a live example of the map so far on http://cydonia.co/images/worldmap
I had to make a few compromises though with things like the Xycraft blocks, I was being a bit lazy and didn't want to go through the hassle of making up an image for every one of the different blocks, so I just defaulted them all to being the bricks.
And its doing well, I have most of the main blocks that get generated in the work rendering, i need to add things like the flowers and stuff.
I will also need to make a script to get the textures from inside mods too, much easier than getting permission to redistribute the textures.
you can find a live example of the map so far on http://cydonia.co/images/worldmap
I had to make a few compromises though with things like the Xycraft blocks, I was being a bit lazy and didn't want to go through the hassle of making up an image for every one of the different blocks, so I just defaulted them all to being the bricks.