Problem Modified FTB: Infinity server won't start (crash log included)

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Reflex_Donutz

New Member
Jul 29, 2019
6
0
0
I recently started playing the FTB: Infinity modpack with my friends on my own server. I installed the server from the FTB launcher. Everything works perfectly. But today I backed up my server and started installing a couple of other mods. I really like Ars Magica 2 and Random Things. I installed it on my client and it works fine. But when I install the mods on my server (By just dragging the .jar files in the mods folder) it doesn't work...
I'm sure I am using the right versions (MC 1.7.10).
I installed these mods:
Ars Magica 2
AnimationAPI (For Ars Magica 2)
Random Things

And I also removed FastLeafDecay from both my client and from the mods folder in my server folder, since FastLeafDecay conflicts with Random Things.

This is the end of my log from when I start up the server:
[15:44:07] [Server thread/INFO] [FML/]: Applying holder lookups
[15:44:07] [Server thread/WARN] [FML/]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[15:44:07] [Server thread/INFO] [FML/]: Holder lookups applied
[15:44:07] [Server thread/TRACE] [mcp/mcp]: Sending event FMLServerStoppedEvent to mod mcp
[15:44:07] [Server thread/TRACE] [mcp/mcp]: Sent event FMLServerStoppedEvent to mod mcp
[15:44:07] [Server thread/TRACE] [FML/FML]: Sending event FMLServerStoppedEvent to mod FML
[15:44:07] [Server thread/TRACE] [FML/FML]: Sent event FMLServerStoppedEvent to mod FML
-
[15:44:07] [Server thread/TRACE] [denseores/denseores]: Sending event FMLServerStoppedEvent to mod denseores
[15:44:07] [Server thread/TRACE] [denseores/denseores]: Sent event FMLServerStoppedEvent to mod denseores
[15:44:07] [Server thread/TRACE] [ForgeMicroblock/ForgeMicroblock]: Sending event FMLServerStoppedEvent to mod ForgeMicroblock
[15:44:07] [Server thread/TRACE] [ForgeMicroblock/ForgeMicroblock]: Sent event FMLServerStoppedEvent to mod ForgeMicroblock
[15:44:07] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[15:44:07] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.

I put the dash in the middle because it's basically all the mods in the list saying the same message 'Sending/Sent event FMLServerStoppedEvent to mod "modname"'

Any help is appreciated! And if I didn't add enough information, please tell me.
 

ToedPeregrine4

New Member
Jul 29, 2019
5
0
0
I am having this issue as well, but just trying to add Ars Magica 2 and the required AnimationAPI. I am fairly certain that the issue is with loading AnimationAPI, as I removed AM2 and tried it. Here is the crash report:

http://pastebin.com/HdcAVuMj

Any help would be lovely.
 

Idris_

New Member
Jul 29, 2019
6
0
0
If you are hosting on a server box you need to right click the .Jar files and click unblock if you haven't already.. (Windows Server OS's usually have some extra security with Zips, jars and general Achives.)
 

idjmleader

New Member
Jul 29, 2019
404
0
0
I recently started playing the FTB: Infinity modpack with my friends on my own server. I installed the server from the FTB launcher. Everything works perfectly. But today I backed up my server and started installing a couple of other mods. I really like Ars Magica 2 and Random Things. I installed it on my client and it works fine. But when I install the mods on my server (By just dragging the .jar files in the mods folder) it doesn't work...
I'm sure I am using the right versions (MC 1.7.10).
I installed these mods:
Ars Magica 2
AnimationAPI (For Ars Magica 2)
Random Things

And I also removed FastLeafDecay from both my client and from the mods folder in my server folder, since FastLeafDecay conflicts with Random Things.

This is the end of my log from when I start up the server:
[15:44:07] [Server thread/INFO] [FML/]: Applying holder lookups
[15:44:07] [Server thread/WARN] [FML/]: Unable to lookup chisel:cobblestoneWall for public static com.cricketcraft.chisel.block.BlockMarbleWall com.cricketcraft.chisel.init.ChiselBlocks.cobblestoneWall. Is there something wrong with the registry?
[15:44:07] [Server thread/INFO] [FML/]: Holder lookups applied
[15:44:07] [Server thread/TRACE] [mcp/mcp]: Sending event FMLServerStoppedEvent to mod mcp
[15:44:07] [Server thread/TRACE] [mcp/mcp]: Sent event FMLServerStoppedEvent to mod mcp
[15:44:07] [Server thread/TRACE] [FML/FML]: Sending event FMLServerStoppedEvent to mod FML
[15:44:07] [Server thread/TRACE] [FML/FML]: Sent event FMLServerStoppedEvent to mod FML
-
[15:44:07] [Server thread/TRACE] [denseores/denseores]: Sending event FMLServerStoppedEvent to mod denseores
[15:44:07] [Server thread/TRACE] [denseores/denseores]: Sent event FMLServerStoppedEvent to mod denseores
[15:44:07] [Server thread/TRACE] [ForgeMicroblock/ForgeMicroblock]: Sending event FMLServerStoppedEvent to mod ForgeMicroblock
[15:44:07] [Server thread/TRACE] [ForgeMicroblock/ForgeMicroblock]: Sent event FMLServerStoppedEvent to mod ForgeMicroblock
[15:44:07] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[15:44:07] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.

I put the dash in the middle because it's basically all the mods in the list saying the same message 'Sending/Sent event FMLServerStoppedEvent to mod "modname"'

Any help is appreciated! And if I didn't add enough information, please tell me.
This is what is wrong "But when I install the mods on my server (By just dragging the .jar files in the mods folder) it doesn't work..."
You can not do this. The client side jar mods are different then server side jar mods. You need to make sure you have the proper server side jar mods :) Hope this helps
What I do is download servers files that have the mods I want copy them out then put those in my server mods folder :)
I may have misread what you said about dragging the mods. Sorry if I miss understood
 
Last edited:

mc.crab

Well-Known Member
Feb 2, 2013
1,397
116
89
The client side jar mods are different then server side jar mods. You need to make sure you have the proper server side jar mods
Yes if we are talking about client specific mods like minimaps, optifine... In this case for both Animation API and Ars Magica 2, the same file is used in client and server.
It was pointed out in another thread that the latest Animation API available from Curse should work.
 

idjmleader

New Member
Jul 29, 2019
404
0
0
Yes if we are talking about client specific mods like minimaps, optifine... In this case for both Animation API and Ars Magica 2, the same file is used in client and server.
It was pointed out in another thread that the latest Animation API available from Curse should work.
And I am supposed to see that thread? No so I did not know that :p